Re: A drive for Overdrive
Posted: Tue May 02, 2017 2:05 pm
STATUS UPDATE, 5/2/17: I talked with my artist yesterday, and assigned him the work that would be too complex for our volunteers. Not disparaging R4V3-0N or FallenAngel, R4V3-0N has done a fine job and FallenAngel has displayed good enthusiasm, but a novice wouldn't be able to do the complex task of recreating the background art in the ship customization screen. He expects to be done by Friday. I hope to be able to train FallenAngel or NarnKarn up to par by then to tackle the job of finishing the implementation of the ship customization screen.
Currently I am implementing the Resources loading system, leaving the loading bar interface for later, as that is purely cosmetic, however the resources themselves are integral for forming the weapons and ships, and therefore, the combat system. As of this moment I'm stuck with a glitch in the animations rendering system so I'm working on the weapons interface, currently developing the assets for those personally.
The next stage will be the events system. Then, we will release into alpha stage, where I will call for testers. Testing will occur in tandem with development of Sector 8 and the campaign manifest system and the events manifest xml scripting structure. All this will happen in the scale of 1-2 weeks, likely closer to two given the pace of development, assuming nothing supernatural happens.
UPDATE: Animations are smooth and stable, proceeding to next step.
Currently I am implementing the Resources loading system, leaving the loading bar interface for later, as that is purely cosmetic, however the resources themselves are integral for forming the weapons and ships, and therefore, the combat system. As of this moment I'm stuck with a glitch in the animations rendering system so I'm working on the weapons interface, currently developing the assets for those personally.
The next stage will be the events system. Then, we will release into alpha stage, where I will call for testers. Testing will occur in tandem with development of Sector 8 and the campaign manifest system and the events manifest xml scripting structure. All this will happen in the scale of 1-2 weeks, likely closer to two given the pace of development, assuming nothing supernatural happens.
UPDATE: Animations are smooth and stable, proceeding to next step.