[Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Discuss and distribute tools and methods for modding. Moderator - Grognak
splette
Posts: 76
Joined: Sun Sep 23, 2012 12:37 am

Re: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Postby splette » Wed Sep 26, 2012 8:38 am

yep, works for me too.
thanks for the quick fix.
Disc10
Posts: 37
Joined: Mon Sep 24, 2012 10:11 am

Re: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Postby Disc10 » Wed Sep 26, 2012 5:00 pm

Didero wrote:Apparently the problem was caused by you using Java 6


Well this is gonna confuse you, but I'm already using Java 7. So heck knows what's going on there then.
Didero
Posts: 14
Joined: Fri Sep 21, 2012 12:26 pm

Re: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Postby Didero » Wed Sep 26, 2012 6:15 pm

Disc10 wrote:
Didero wrote:Apparently the problem was caused by you using Java 6


Well this is gonna confuse you, but I'm already using Java 7. So heck knows what's going on there then.

That IS puzzling, yeah. Do you have both Java 6 and 7 installed? And is the "Could not find main class" the only line of the error thrown? Typically with Java there's a few lines when it errors out.
Disc10
Posts: 37
Joined: Mon Sep 24, 2012 10:11 am

Re: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Postby Disc10 » Wed Sep 26, 2012 11:00 pm

I only have Java 7 installed and this was the only error I got (I ran the original one again to show this):
Image

So yea, bizarre. I dunno about you but I hate it when I fix a problem but don't know how. :P I'm happy the problem is fixed, but infuriated that the reason is still beyond me! XD
Didero
Posts: 14
Joined: Fri Sep 21, 2012 12:26 pm

Re: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Postby Didero » Thu Sep 27, 2012 7:29 am

Oh, so 1.0.1 is working for you then?
I was a bit confused there.

Good to hear it's working now though!
Repent
Posts: 1
Joined: Sun Oct 07, 2012 4:55 am

Re: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Postby Repent » Sun Oct 07, 2012 4:58 am

I keep getting a java.io.EOFException message that pops up every time I try to unpack
DarkKenji
Posts: 6
Joined: Mon Oct 08, 2012 7:34 pm

Re: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Postby DarkKenji » Tue Oct 09, 2012 5:03 am

If I unpack a fresh data.dat and repack it it loses about 7kb and the game get an error on start up, any idea why?
Didero
Posts: 14
Joined: Fri Sep 21, 2012 12:26 pm

Re: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Postby Didero » Tue Oct 09, 2012 8:53 am

Repent wrote:I keep getting a java.io.EOFException message that pops up every time I try to unpack

Are you using the original, unaltered .dat files? The only reason I can think of at the moment for an error like that is if the file index at the start of the .dat file describes more files than the .dat file contains.

DarkKenji wrote:If I unpack a fresh data.dat and repack it it loses about 7kb and the game get an error on start up, any idea why?

The fact that it shrinks is because the original data.dat file has a bloated index at the start, which UnPacker removes. This shouldn't cause the game to crash though. What is the exact error?
DarkKenji
Posts: 6
Joined: Mon Oct 08, 2012 7:34 pm

Re: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Postby DarkKenji » Tue Oct 09, 2012 3:49 pm

Yeah I noticed mod manager loses a few kb too, but it works fine.

This is the error,
Image
Soulgazer
Posts: 1
Joined: Thu Oct 11, 2012 4:01 am

Re: [Modding] FTL UnPacker 1.0.1 - .dat un- and repacker GUI

Postby Soulgazer » Thu Oct 11, 2012 4:03 am

How do you start this? All I see is a readme and a .jar file.