first properly spliced ship

Discuss and distribute tools and methods for modding. Moderator - Grognak
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: first properly spliced ship

Postby kartoFlane » Fri Mar 14, 2014 10:49 pm

xlandar wrote:so? why should that matter?

Because ion damage is broken on beams, and gets applied per each pixel the beam travels, I think. Regardless of how it works internally, this means that even with ion damage of 1, 4 layers of shields will be brought down pretty much instantly, and each system in the beam's path will be fully ionized.

Therefore, it is impossible to balance.
Superluminal2 - a ship editor for FTL
xlandar
Posts: 151
Joined: Thu Jan 23, 2014 1:34 am

Re: first properly spliced ship

Postby xlandar » Sat Mar 15, 2014 3:32 am

ah, I didn't know that. i do have a good ion beam idea that wouldn't be to overpowered though... i'll save it for my next ship. :twisted:
art and coding tutorials wanted, pm if you have some good ones please!Image