Hi, this mod got me very interested, although some ships hull images may need some tiny tweaking to make it come together (your ships sound and look amazing, but there only tiny imperfections like when 1 spliced part is connected to another or how a part looks under another part)
Also, is this mod about an old war between the Zoltan and Slugs?... if so then it is an... interesting concept... seeing how slugs rarely ever leave the nebula and if so not for long. I doubt they will be bothered by things outside the nebula to cause a war, or vice versa, Zoltans are generally dislike violence and stuff like that...
But they are really strict on there laws and things like cross passing (as you seen in game, just flying into a asteroid belt and it being a mining site you never heard of and they try to kill you)
I can imagen now that something like that started the war.
By the way... how long ago was this set? the zoltans were part of the Federation some time ago and any war involving the zoltans will concern the Humans and Engi.
Stop it RAVE, I'm rambling again.
Edit:
Also there are some dark rooms (glow images missing) in some rooms, pilot and engine for the kestrel A ship.
Anywho, it seems the floor image for all the player ships added in besides the kestrel A is missing. is this just me?
Anyway, love the mod so far, keep up the good work.
[mod]FTL: The Old War - first stable version!
- R4V3-0N
- Posts: 1291
- Joined: Sun Oct 06, 2013 11:44 am
Re: [mod]FTL: The Old War - first stable version!
R4V3-0N, a dreamer.
- Ora_unit_SR388
- Posts: 193
- Joined: Fri Apr 12, 2013 2:41 pm
Re: [mod]FTL: The Old War - first stable version!
Ok. My original idea for this mod was to rework it, so it is like industrial company vs industrial company.
Zoltan ships would be turga industries, while the slugs were praxis. Praxis has better tech ships, while turaga has more money, crew.
You know, people battling over a profit margin, normal stuff.
Anyways I do believe I should get back to doing the .ftl portion of the mod.
edit: The ships do not have any floor plans. I have no plan to add these.
Zoltan ships would be turga industries, while the slugs were praxis. Praxis has better tech ships, while turaga has more money, crew.
You know, people battling over a profit margin, normal stuff.
Anyways I do believe I should get back to doing the .ftl portion of the mod.
edit: The ships do not have any floor plans. I have no plan to add these.
- TheFallenAngel359
- Posts: 111
- Joined: Fri Feb 13, 2015 8:22 pm
Re: [mod]FTL: The Old War - first stable version!
[Deleted]
Last edited by TheFallenAngel359 on Sat Mar 07, 2015 4:45 am, edited 1 time in total.
- Kieve
- Posts: 952
- Joined: Tue Sep 18, 2012 2:21 pm
Re: [mod]FTL: The Old War - first stable version!
TheFallenAngel359 wrote:I love this mod. Are you okay with letting me use some of the hull images as long as I give you credit?
Why are you spamming this on so many threads?
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [mod]FTL: The Old War - first stable version!
Kieve wrote:Why are you spamming this on so many threads?
Because people don't read how old a thread is or check up to see if the mod-maker is around. Plus they've got a project that requires all sorts of random hulls.
- TheFallenAngel359
- Posts: 111
- Joined: Fri Feb 13, 2015 8:22 pm
Re: [mod]FTL: The Old War - first stable version!
I'm really just looking for hulls that I can modify to use in a project of mine. I realize how old the threads are, but it's worth a shot to go after them.