DryEagle's thoughts on this are recorded for your convenience in the notes document:
https://docs.google.com/document/d/1JLL ... 0c5Qo/edit
I'm not sure where all of you stand, so I will post this as my personal opinion on this matter:
- Current animation scripting is too quirky for new modders to quickly learn and use
- We should reduce the animation documentation to rough documentation and plot a new animation scripting format come Roundtable time
In addition, this was discussed:
Backwards compatibility and a "legacy" format to support old mods may take too much work, when FTL+GMM already exist.