Hurray! Another multiplayer clone project. :)

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Hak86
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Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Mon Aug 22, 2016 9:42 am

kcd.Spektor wrote:Can you share what you are doing? :)

I'm making a playable version of Tachyon a0.6.
So far i have:
1. Added me, "Hak86" to the crew of all the WorldGen ships (Singularity, SSD31 and the Red Pirate that you meet)
2. Gotten rid of the fires and breaches in the SSD31 Ship .dat file
3. Bridged the gap to the ship shops and piloting system on the SSD31
4. Added all ships and files from a0.5.1 to the server and client.
5. Moved the singularity to 201:201 because SSD31 is at 200:200
6. Bought some ships from the SSD31
7. Played with what I have done so far (just finished repairing the Falcon and about to get some systems from the NPC)
8. Made a page on the wiki about the new update. (https://tachyongame.miraheze.org/wiki/Guides/a0.6_Tutorial_Guide)
9. Wondered why the Captain of the Singularity Station is named Orill
10. Typed this post and realised how much I have accomplished in the last couple of hours.
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Hak86
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Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Mon Aug 22, 2016 9:52 am

Hak86 wrote:
kcd.Spektor wrote:Can you share what you are doing? :)

I'm making a playable version of Tachyon a0.6.
So far i have:
1. Added me, "Hak86" to the crew of all the WorldGen ships (Singularity, SSD31 and the Red Pirate that you meet)
2. Gotten rid of the fires and breaches in the SSD31 Ship .dat file
3. Bridged the gap to the ship shops and piloting system on the SSD31
4. Added all ships and files from a0.5.1 to the server and client.
5. Moved the singularity to 201:201 because SSD31 is at 200:200
6. Bought some ships from the SSD31
7. Played with what I have done so far (just finished repairing the Falcon and about to get some systems from the NPC)
8. Made a page on the wiki about the new update. (https://tachyongame.miraheze.org/wiki/Guides/a0.6_Tutorial_Guide)
9. Wondered why the Captain of the Singularity Station is named Orill
10. Typed this post and realised how much I have accomplished in the last couple of hours.

11. Successfully boarded the Pirate Scavenger.
EDIT: 12. Hyper-jumped the Pirate to an adjacent sector, then re-spawned, now it is trapped there. XD
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Bishop
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Re: Possible Glitches

Postby Bishop » Mon Aug 22, 2016 11:14 am

Bishop wrote:
kcd.Spektor wrote:This is really strange, I've double checked and there is no money overriding when you sell your ship or anything else.
In any case in the next version you will no longer need to have the money on you(the player) when you buy stuff.
Except when you want to buy a ship.

P.S.
Updated the TODO list.

ok, thanks for your help.
I'll try to make a screen recording if it happens again.


Hi, although this problem probably won't be relevant much longer, I thought i'd post a link to a video showing what I've been experiencing.
This was recorded from the main server(tachyionuniverse.692b8c32.de) at sector 243:212.
Now, this time it doesn't completely overwrite the amount I already had however the amount I receive is not the amount I sold for.

Anyway, have a look and let me know what you think.

http://www.filedropper.com/colossalsalarygrabmp4
kcd.Spektor
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Re: Possible Glitches

Postby kcd.Spektor » Mon Aug 22, 2016 11:34 am

Bishop wrote:Anyway, have a look and let me know what you think.
http://www.filedropper.com/colossalsalarygrabmp4


Thanks. I'll have a look at this bug.
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Hak86
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Re: Possible Glitches

Postby Hak86 » Mon Aug 22, 2016 11:51 am

Creating all of the NPC dialogue events for this game is going to take FOREVER, I'm trying to make one now using the first one as a template and I did everything except the dialogue and now I am up to the hard part. Spektor I want you to know: You are not alone. I am willing and (almost, probably) able to help with the creation of the dialogue events.
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kcd.Spektor
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Re: Possible Glitches

Postby kcd.Spektor » Mon Aug 22, 2016 1:53 pm

Hak86 wrote:Creating all of the NPC dialogue events for this game is going to take FOREVER, I'm trying to make one now using the first one as a template and I did everything except the dialogue and now I am up to the hard part.

I suggest you look into the example.xml2 files also.

Spektor I want you to know: You are not alone.
I am willing and (almost, probably) able to help with the creation of the dialogue events.

Only time will tell ;)
But still thanks.
Cuttle
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Oxygen bug

Postby Cuttle » Thu Aug 25, 2016 4:55 pm

New to these forums, but just want to report a bug where oxygen (and possibly health) reset to 100 on a server crash relog.
This is probably the least of your concerns right now, but I thought I'd mention it.
Screenshots
Thanks.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Oxygen bug

Postby kcd.Spektor » Thu Aug 25, 2016 5:33 pm

Cuttle wrote:New to these forums, but just want to report a bug where oxygen (and possibly health) reset to 100 on a server crash relog.
This is probably the least of your concerns right now, but I thought I'd mention it.
Screenshots
Thanks.

Hi. And welcome.
Ti's true, and is related to oxygen only.
I'm aware of this and really not sure yet if think of it as a bug or a feature. :)

But thanks anyway. ;)
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun Aug 28, 2016 5:47 pm

Small update:

Been working on a new station image:
Image
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Hak86
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Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Sun Aug 28, 2016 10:55 pm

kcd.Spektor wrote:Small update:

Been working on a new station image:
Image

Whoa! Looks Great!

PS I have not really worked on the events I was making, but I do plan to continue them.
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