Hurray! Another multiplayer clone project. :)

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kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun Jul 10, 2016 5:24 am

jrb00001 wrote:
kcd.Spektor wrote:
The_Bear wrote:We are preparing for the boss battle now, come online if you want to join.

So how did it go?
Did anyone do any recordings? :)

Bear and I recorded, but my recording was lost somehow (Bear's view: https://www.youtube.com/watch?v=LzRn2Geyj6E). We had 4 ships ready but only 4 players came so we decided to use only the two battleships. We focused on the station which was a big mistake because there were too many platforms. One of the BS died after five minutes or so and that crew manned one of the cruisers. As soon as the cruiser joined the battle, the second battleship had to retreat and the cruiser died because it was alone. So that crew took the second cruiser and both ships jumped to the boss at the same time. We decided to focus on the platforms and everything went well. The boss died and BS+CR survived. The battle was much more difficult than last time because we didn't have enough crew.

We reverted to the backup before the battle and added a second host station. Unfortunately, Hak had to leave and we did not have enough players to man the two battleships. If you find at least two additional players, we can do that second battle. Because Bear is leaving for holidays tomorrow, that has to be within the next few hours.

Again without sound :)
I tell you - Just by reading your description about what's in the video, I already get this feeling: Maan this is so cool!
But without sound not many people could apreciate the vids.
If we had recordings at least with sound(with voice over would be even better) then we could show it to everyone.
And I bet the voice over of crew of a ship that is about to go down, would be very atmospheric.

jrb00001 wrote:It looks like there is a performance problem as long as somebody is at spawn. Might that be related to the number of players there? There are currently 107 offline players. The chat bot does not have such a big impact (cpu load: +10% vs. >+40% of a real player). Also note that there are 3.6 Mb/s sent between the server and the chat bot (going down to 1.4 Mb/s and sometimes 800 kb/s as soon as somebody else enters that sector and the server is overloaded).

I'll see what I can do to improove this.
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Sun Jul 10, 2016 10:07 am

kcd.Spektor wrote:
jrb00001 wrote:Bear and I recorded, but my recording was lost somehow (Bear's view: https://www.youtube.com/watch?v=LzRn2Geyj6E). We had 4 ships ready but only 4 players came so we decided to use only the two battleships. We focused on the station which was a big mistake because there were too many platforms. One of the BS died after five minutes or so and that crew manned one of the cruisers. As soon as the cruiser joined the battle, the second battleship had to retreat and the cruiser died because it was alone. So that crew took the second cruiser and both ships jumped to the boss at the same time. We decided to focus on the platforms and everything went well. The boss died and BS+CR survived. The battle was much more difficult than last time because we didn't have enough crew.

We reverted to the backup before the battle and added a second host station. Unfortunately, Hak had to leave and we did not have enough players to man the two battleships. If you find at least two additional players, we can do that second battle. Because Bear is leaving for holidays tomorrow, that has to be within the next few hours.

Again without sound :)
I tell you - Just by reading your description about what's in the video, I already get this feeling: Maan this is so cool!
But without sound not many people could apreciate the vids.
If we had recordings at least with sound(with voice over would be even better) then we could show it to everyone.
And I bet the voice over of crew of a ship that is about to go down, would be very atmospheric.

It has sound?!? Voice over wouldn't really be possible because that would need big preparations and not all players would participate.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun Jul 10, 2016 11:31 am

jrb00001 wrote:It has sound?!?

No it doesn't
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Sun Jul 10, 2016 11:33 am

kcd.Spektor wrote:
jrb00001 wrote:It has sound?!?

No it doesn't

Well, I can hear the ship shooting...
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun Jul 10, 2016 11:37 am

jrb00001 wrote:
kcd.Spektor wrote:
jrb00001 wrote:It has sound?!?

No it doesn't

Well, I can hear the ship shooting...

O shit, you're right!
I just had sound turned off :lol:
Nice!
Then we can just put some music in the BG and it will be even cooler :D
jrb00001
Posts: 201
Joined: Fri Jan 15, 2016 2:22 pm

Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Sun Jul 10, 2016 8:32 pm

[IGC]Scy: is there a wiki on this game?

I think it's a good idea to start a wiki now and expand it later as content comes in.
@kcd.Spektor: What do you think about it?
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Hak86
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Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Mon Jul 11, 2016 2:28 am

jrb00001 wrote:
[IGC]Scy: is there a wiki on this game?

I think it's a good idea to start a wiki now and expand it later as content comes in.
@kcd.Spektor: What do you think about it?

If so, I'd gladly help.
This is a bad signature. :|
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Mon Jul 11, 2016 5:12 am

Hak86 wrote:
jrb00001 wrote:
[IGC]Scy: is there a wiki on this game?

I think it's a good idea to start a wiki now and expand it later as content comes in.
@kcd.Spektor: What do you think about it?

If so, I'd gladly help.

That would be great!
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Hak86
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Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Mon Jul 11, 2016 7:46 am

kcd.Spektor wrote:That would be great!

So when do we start?
This is a bad signature. :|
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Mon Jul 11, 2016 9:32 am

Hak86 wrote:
kcd.Spektor wrote:That would be great!

So when do we start?

Asap.
I have never set up a wiki before.
So I don't know where or how it's done.
Do I need to have my own web site, hosting, whatever?
Or there is some free service or something?