All I want for now is to add a new laser to the game. I copied and pasted the basic laser blueprint, and edited it a bit.
Code: Select all
<weaponBlueprint name="FIRE_LASER_MYMOD"> <!-- 1 shot 1power-->
<type>LASER</type>
<title id="weapon_LASER_BURST_1_title"/>
<short id="weapon_LASER_BURST_1_short"/>
<tip>tip_laser</tip>
<desc id="weapon_LASER_BURST_1_desc"/>
<tooltip id="weapon_LASER_BURST_1_tooltip"/>
<damage>0</damage>
<shots>5</shots>
<sp>4</sp>
<fireChance>5</fireChance>
<breachChance>5</breachChance>
<cooldown>4</cooldown>
<power>1</power>
<cost>20</cost>
<bp>2</bp>
<rarity>1</rarity>
<image>laser_light1</image>
<launchSounds>
<sound>lightLaser1</sound>
<sound>lightLaser2</sound>
<sound>lightLaser3</sound>
</launchSounds>
<hitShipSounds>
<sound>hitHull2</sound>
<sound>hitHull3</sound>
</hitShipSounds>
<hitShieldSounds>
<sound>hitShield1</sound>
<sound>hitShield2</sound>
<sound>hitShield3</sound>
</hitShieldSounds>
<missSounds>
<sound>miss</sound>
</missSounds>
<weaponArt>laser_burst_1</weaponArt>
<iconImage>laser</iconImage>
</weaponBlueprint>
This is the code within a file "blueprints.xml.append" file. This has been put inside a folder named "data", and added to a zip file named "myweaponmod.ftl". Is there something I'm missing? Thanks for any help