FTL Fonts modification

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ievgen
Posts: 8
Joined: Tue Mar 27, 2018 1:23 am

FTL Fonts modification

Post by ievgen »

Hi folks!
I am working on FTL localization (into the Breach will be next)
Now the huge problem are fonts... I have to modify .font files somehow, though I have no idea how to do that.
Please show me the way...
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mr_easy_money
Posts: 625
Joined: Fri May 29, 2015 9:05 pm

Re: FTL Fonts modification

Post by mr_easy_money »

ievgen wrote:Now the huge problem are fonts... I have to modify .font files somehow, though I have no idea how to do that.
Please show me the way...
Someone from the Russian modding community created font manipulation tools for this new .font file format since .ttf is not properly supported yet, https://github.com/D-side/ftl_font.
ievgen
Posts: 8
Joined: Tue Mar 27, 2018 1:23 am

Re: FTL Fonts modification

Post by ievgen »

Is there any limit of the characters number in .font file? I need to add 66 characters, and it doesnt work(
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D-side
Posts: 4
Joined: Tue Mar 20, 2018 6:24 pm

Re: FTL Fonts modification

Post by D-side »

ievgen wrote:Is there any limit of the characters number in .font file? I need to add 66 characters, and it doesnt work(
Not that I know of. We had to add Russian alphabet. which is 33 characters, lowercase and uppercase. Same 66 chars total. Worked fine.

Character table size is expressed as a 2-byte number, so the actual constraint is 65 thousand characters (or 32 thousand, if that number is signed, I don't know whether it is). Still a lot.

I need to hack together some basic error reporting when I have time, to ease troubleshooting. But in the meantime... Anything more specific than "doesn't work"?
ievgen
Posts: 8
Joined: Tue Mar 27, 2018 1:23 am

Re: FTL Fonts modification

Post by ievgen »

Sorry for late answer. Everything is OK now. Just mistakes in file structure... :oops:
4n4
Posts: 38
Joined: Thu Dec 14, 2017 8:19 pm

Re: FTL Fonts modification

Post by 4n4 »

Yep, that's plenty for even japanese, with all three of their crazy rune sets.
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