[MOD] Better Planets and Backgrounds 1.3.1

Distribute and discuss mods that are functional. Moderator - Grognak
Sacarathe
Posts: 56
Joined: Mon Sep 03, 2012 11:45 am

Re: [MOD] Better Planets and Backgrounds 1.3

Postby Sacarathe » Tue Feb 26, 2013 6:54 pm

Latest version of the game has compromised this mod, still looks awesome, only got it last week, any chance of an upgrade to correct the errors, only three major noticeable ones, autofire mouse, oxygen depletion, and enemy FTL Charging.
jumpclone
Posts: 2
Joined: Fri Feb 22, 2013 3:48 pm

Re: [MOD] Better Planets and Backgrounds 1.3

Postby jumpclone » Tue Feb 26, 2013 7:30 pm

Indeed, even with a completly fresh install of ftl, there is still the graphical errors.
sanmonku
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Re: [MOD] Better Planets and Backgrounds 1.3

Postby sanmonku » Tue Feb 26, 2013 10:38 pm

hmmm the only error i noticed is the one with the animated nebula and those strange mouse cursor blue flash thingy. don't remember if there was an update i didn't play the game with.
i'll play a game this week and try to keep an eye open on those things jumpclone and Sacarathe described.

also working on new stuff, by now i made 4 new planets and 2 backgrounds, not enough for a update i guess, when it reaches 6 and 6 maybe?

ps. i will update both, 1.2 and 1.3, so you will get all the new stuff and still be able to use the one without all the hubble pics.

and thanks for the feedback!

cheers
Sacarathe
Posts: 56
Joined: Mon Sep 03, 2012 11:45 am

Re: [MOD] Better Planets and Backgrounds 1.3

Postby Sacarathe » Wed Feb 27, 2013 3:19 pm

Thanks for your reply. My ftl is version 1.03.1 Perhaps you are not seeing these issues due to being on an earlier version. I have located another graphical error, something appears to have changed with the texture used for the antipersonal drone.
mqstout
Posts: 71
Joined: Mon Sep 17, 2012 5:48 pm

Re: [MOD] Better Planets and Backgrounds 1.3

Postby mqstout » Thu Feb 28, 2013 8:50 pm

I love these. BUT -- can you run the backgrounds through a filter for the next version? In general, they're just far too bright. Dimming them will also hide some of the noise on some of them.

And my eyes, they burn on the menu screen.
sanmonku
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Re: [MOD] Better Planets and Backgrounds 1.3

Postby sanmonku » Fri Mar 01, 2013 12:55 pm

there are some hubble pics i plan to "desaturate" but that are just a few, you might want to check your monitor/game brightness, because my eyes aren't burning ;)

edit: i guess you're using 1.3 ?
mqstout
Posts: 71
Joined: Mon Sep 17, 2012 5:48 pm

Re: [MOD] Better Planets and Backgrounds 1.3

Postby mqstout » Fri Mar 01, 2013 6:34 pm

Yes, I'm using the latest. I just downloaded/used for the first time yesterday. (First modding of FLT at all.)
Sacarathe
Posts: 56
Joined: Mon Sep 03, 2012 11:45 am

Re: [MOD] Better Planets and Backgrounds 1.3

Postby Sacarathe » Fri Mar 01, 2013 7:17 pm

A shield around the weapon controls should satisfy the brightness issue, the rest i think is just right.

Foundanohter bug, i dont know why since this is a visual mod, but the repair drone costs 2 energy again. this is the only mod i am running.
mqstout
Posts: 71
Joined: Mon Sep 17, 2012 5:48 pm

Re: [MOD] Better Planets and Backgrounds 1.3

Postby mqstout » Fri Mar 01, 2013 7:57 pm

The whole background is just a little bit too bright with some of them in this mod. It makes it difficult to focus on the ships during combat.

I do love it overall, though!

Regarding repair: Perhaps the mod maker isn't using the newest FTL as his source when making the mod.
sanmonku
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Re: [MOD] Better Planets and Backgrounds 1.3

Postby sanmonku » Sat Mar 02, 2013 9:27 am

i have the steam version, so it should be the latest.

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