[MOD][NEW RELEASE] Sonata 7a TC

Distribute and discuss mods that are functional. Moderator - Grognak
thashepherd
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Location: Rochester, NY

Re: [MOD][RELEASED] Sonata 7 TC

Postby thashepherd » Mon Apr 29, 2013 7:43 am

TechnoRaven wrote:This is a great mod, well done.

I love Endless Space, so this mod is right at home for me.

I think the replacement of the kestrals B is a bit overpowered, i breezed trough sectors 1-2 with 3 damage taken, and only went beyond half HP on the flagships second escort (Which killed me).
Everything is placed greatly into the world, and very little felt out of place.

In addition, due to having knowledge of LoL/Dota, i died laughing upon realizing what the second escorts music was.


You're not the first person to bring that balance issue up - I'll see what I can do to tone that down. Thanks for the comments!

(Which piece of music was that? I've never played DOTA. IIRC I used the Mighty Morphin' Power Rangers theme, the Super Saiyan 3 theme from DBZ, and the theme from Charles Barkley's Shut Up And Jam Gaiden)

Stephenabc wrote:I'm having a hard time getting the Mod through GMM...I got the .zip file in the Mod folder with the .ftl extension, but I keep getting that "WARNING: Unsupported folder Sonata-master." Anything that I can do?


This means you're grabbing Sonata from Github - right? I'm not going to be able to give you the greatest support for that version - it's a "developers only" sort of deal ;). It might work for Kieve, but I can't guarantee that anything other than the ModDB releases will work for you.

HOWEVER! I'll give you a one-time-only rundown of what you need to get it working:
1. Open up Sonata-master.zip. It should contain a folder called "Sonata-master".
2. Drag that folder out of the .zip file, to your desktop or something, and open it.
3. Delete ".gitattributes" and ".gitignore". If you can't see those files, muck around in Folder Options. Then delete them.
4. Select the contents of the folder (Note: do NOT select the folder. Go inside the folder and select everything in it). Using whatever utility or tool you like, zip those files.
5. This file is probably called "Sonata-master.zip". What it's called isn't important as long as it has ".zip" on the end. If it doesn't, muck around in Folder Options until it does. Then rename it to "sonata.ftl".
6. Install the mod as per usual.
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.

"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
secret759
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Joined: Tue Mar 19, 2013 8:38 pm

Re: [MOD][RELEASED] Sonata 7 TC

Postby secret759 » Mon Apr 29, 2013 1:40 pm

literally the best FTL mod I've ever played, and thats not just because of the music, though it helps a lot.
Hellsgate9999
Posts: 1
Joined: Mon Apr 29, 2013 1:43 pm

Re: [MOD][RELEASED] Sonata 7 TC

Postby Hellsgate9999 » Mon Apr 29, 2013 2:02 pm

Hi. I Dled this mod,Groknak's and python. When i I put the ziped file into my Mods folder in the mod manager and i renamed it .FTL. it will not show up in the mod list. the little test mod shows up but not sonata. If i unzip it and have .FTL at the end it shows up but then the game launches and it is the normal vanilla game. Nothing changes. What am i doing wrong? Help please. =(
thashepherd
Posts: 194
Joined: Fri Nov 16, 2012 11:45 pm
Location: Rochester, NY

Re: [MOD][RELEASED] Sonata 7 TC

Postby thashepherd » Tue Apr 30, 2013 7:31 pm

Welcome back to Sonata! The mod where the starter ships aren't OP - the enemy has the same weapons that you do!

After a long hiatus, I'm proud to report that I'll be releasing Sonata 7a on ModDB tonight.

Ripped straight from the readme, here's the changelog:

Code: Select all

7a
        - Restored boss dev work to /alpha
        - Fixed several references to "United Earth" instead of "United Empire"
        - Changed Engi/Mantis references to Automaton/Hissho
        - Added UE Frigate enemy
        - Added SOPHON_A: "Verne" (by DCChuckles)
        - Added custom UE weapon sprites (all 16)
        - Added custom Sower/Sophon weapon sprites (some)
        - Added custom projectiles for all current weapons
        - Several new sound effects
        - Reduced the frequency of that one song
        - Added 8 new music tracks
        - Tweaked Ranger mount points
        - Event edits
        - Shrank mini ship icons to avoid overlapping border
        - Added several new drones & ion weapons
        - Added spiteful_crow's new UE Frigate sprite (currently unused)
        - Removed some lower-quality backgrounds and added replacements
        - Tweaks & balances
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.

"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
thashepherd
Posts: 194
Joined: Fri Nov 16, 2012 11:45 pm
Location: Rochester, NY

Re: [MOD][RELEASED] Sonata 7 TC

Postby thashepherd » Wed May 01, 2013 5:37 am

Sonata 7a released!

I've made installation a little easier; the .ftl file and readme will be inside the .zip you download.

See the OP for download link and changelog, or just grab the mod here.
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.

"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
Stephenabc
Posts: 2
Joined: Sun Apr 21, 2013 6:43 am

Re: [MOD][NEW RELEASE] Sonata 7a TC

Postby Stephenabc » Wed May 01, 2013 6:57 am

Well, before I even had to try any of your advice you posted the update that works just fine. I'm looking forward to seeing how it plays, but I'm just giving you a heads-up that it looks like the problem's solved. Thanks a ton!

. . . Aaand of course right after I post this(the first time) and try to play it I find out I can't :| . This time I'm pretty lost. The menu looks good but then FTL crashes as soon as hit PLAY. The only mod I loaded with it is splette's High-res background graphics [V1.0].

Also, this isn't as important and may be unrelated, but the layout that replaces Kestral B is off-center: it's most-the-way off of the image of the ship.

I'll see if I can apply any of the stuff y'all told me the first time. Thanks for anything!
Ultraxwing
Posts: 1
Joined: Fri May 03, 2013 10:28 pm

Re: [MOD][NEW RELEASE] Sonata 7a TC

Postby Ultraxwing » Fri May 03, 2013 10:34 pm

i couldn't help but post something for once after a few months of lurking.

i like this mod, though i personally prefer the gameplay to be more or less freeform like other mods. nothing chasing you no end goal just seeing how far you can go.

besides all the sexy designs and the edit of the hanger you choose ships from. i have to say when i started watching a video i couldn't help but notice the Homeworld music in it. you sir get a cookie/diamond/gold bar whatever it is you give people on this forum. some Scrap? either way for even making me nostalgia in a way that reminds me of Kharak burning. i give you the best honors possible.
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Kieve
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Re: [MOD][NEW RELEASE] Sonata 7a TC

Postby Kieve » Sat May 04, 2013 3:50 am

Crawling out from under my rock long enough to say hooray for seeing this get another nudge back to life. :)
Imbalance
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Joined: Sun May 05, 2013 1:03 am

Re: [MOD][NEW RELEASE] Sonata 7a TC

Postby Imbalance » Sun May 05, 2013 1:09 am

First, this TC is amazing. love it!

however, there seems to be a problem with some of the ship images not lining up. Am I the only one seeing this issue?
the Kestral B replacement is completely jacked and stretched
many of the enemy ships are misaligned by a bit, even more noticeable when they cloak.
the end boss is completely jacked up, no ship image, weird rooms showing up that are imaged but not clickable, etc.
boa13
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Re: [MOD][NEW RELEASE] Sonata 7a TC

Postby boa13 » Sun May 05, 2013 6:29 am

Did you update the game recently? It sounds like there was a mixup in the data files, this can happen if you mod the game and then install a newer version of the game.

Have you tried installing the latest version of the game in a completely different folder, and then modding that copy?
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