[Underhaul][Hyperspace] FTL "Strawberry" Edition

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Ben_Jammin
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[Underhaul][Hyperspace] FTL "Strawberry" Edition

Postby Ben_Jammin » Sun Feb 06, 2022 7:32 pm

FTL STRAWBERRY EDITION

Its not vanilla, its not chocolate, its strawberry! This is an underhaul mod that changes a lot of things of vanilla FTL, but is not a departure from standard gameplay.

Image
Seems legit...

Download:
https://drive.google.com/drive/folders/ ... sp=sharing

Features:
    Over 20 new and unique ships! Type D are an extension of vanilla archetypes, and Type E are challenge ships. Each with custom sprites and gibs (and thruster animations for the Fed ships)!

    10 new "Captain Ships!" Do you have what it takes to adapt to what the game gives you? Includes options for full random or scrap allowance builds!

    7 new weapons and many weapon rebalances to round out the pool!

    6 new augments with augment rebalances and combining some lesser used aspects!

    Complete Overhaul of the Nebula Sectors! This includes:
    -----Completely New Events and Flavor!
    -----Integration of the "Ghost" species with their own unique lore to be explored!
    -----No need to be bored in an empty nebula. There are plenty of challenges to be had!

    Balance of enemy ships to have a larger weapon pool and no more scouts past sector 5!

    Corporation special events in Federation Sectors! Each have their own specialty.

    Rebalance of ship systems with the new possibilities of Hyperspace! Command your own drones or even mind controlled crew!

    QOL features such as named sectors, integration of my Better Stores and Stations mod, and some image swaps for a more immersive game.

    And a harder Flagship fight on "HARD"...

Screenshots:

Type D Ships:
Image

Captain Ships and Station:
Image

Full Imgur album here: https://imgur.com/a/JftanFp


How to Install:
    1. Download the latest version of Hyperspace from its official site (https://subsetgames.com/forum/viewtopic.php?t=35095) and install as described.
    2. Download this mod from the Google Drive and install it after the Hyperspace mod in Slipstream (you might need to allow .zip files for it to show up: its under File->Preferences)
FAQ
What are the Zoltan sectors called now? Zoltan sectors now have common names which should contrast with all the other official names of the sectors. The Zoltan High Council is the homeworld.
Are there any bugs? There might be some not intended sector generation bugs that I havent fully worked out yet, but otherwise nothing gamebreaking (right now). The only other bug I know of is the Fed D nearly always getting hacked in Medbay lol.
Can I leave feedback? Yes! Please leave it here or in the FTL Discord under the name @Ben_Jammin and I will take a look at it.

Acknowledgements:
Some asset in this mod were used under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License .To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/.
Due to using borrowed assets, this mod cannot be used for commercial purposes. If used in a modpack, please link back to the original asset creators first and then me as well.
Some of the graphics were modified by me, but I do not take credit for the original work.

And to everyone in the FTL Discord who helped me in learning how to mod (in alphabetical order):
AdmiralBilly
apposl
asunnydog
bezellik
܇(。・∀・)ノLaythe
mathchamp93
Multiverse example code for custom ship list
ScottishPingu and his helpful Gimp tutorial: https://youtu.be/f7tPsRb9yYI
TheSwiftTiger
woona

Download link again if you missed it: https://drive.google.com/drive/folders/ ... sp=sharing
You can also look at my personal mod list which Strawberry edition was purposefully designed to be compatible with in the google drive (https://drive.google.com/drive/folders/ ... sp=sharing). There are also two fixes for two mods if you want to go down that route there as well.

Good Luck!
Last edited by Ben_Jammin on Tue Jan 31, 2023 3:16 am, edited 2 times in total.
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Ben_Jammin
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Joined: Thu Aug 06, 2020 12:51 pm

Re: [Underhaul][Hyperspace] FTL "Strawberry" Edition

Postby Ben_Jammin » Wed May 04, 2022 12:55 am

Version 1.1 Update:

    -Updated to Hyperspace 1.0, should not get anymore incompatible version messages
    - Minor Typos Fixed

Please let me know if you have any other feedback! I'd greatly appreciate it!
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Ben_Jammin
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Re: [Underhaul][Hyperspace] FTL "Strawberry" Edition

Postby Ben_Jammin » Sun Sep 11, 2022 9:42 pm

UPDATE 1.2

Fixes: Slugs getting mind controlled, Boss Power surge not working, and various typos.

PLEASE UPDATE/DOWNGRADE TO HYPERSPACE 1.0.3. For some reason, 1.2.x crashes the game on load, I cannot figure it out at the moment. As far as I can test, 1.0.3 is stable and has all the features the mod is balanced around.
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Ben_Jammin
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Re: [Underhaul][Hyperspace] FTL "Strawberry" Edition

Postby Ben_Jammin » Tue Jan 31, 2023 3:21 am

Update 1.3

    Fixed the bug where newer Hyperspace versions were incompatible. Should now work with 1.2.3+ !
    Gave more scrap allowance to the Captain ships to reflect closer to vanilla scrap values.
    Minor bug fixes, like wrong sector generation and typos.
    Flagship augments reworked, and now engines are limited on Stage 3 to dampen the abduction method.

    There is now a copy of the mod with the No Unlocks Prefix. The progression order is:
    Reach sector 8 with Kestrel A -> Kestrel D
    Reach sector 8 with Kestrel D -> Engi D
    Beat the flagship with Kestrel D -> Kestrel E
    etc. etc. for all other ships
    Beat the flagship with Crystal A -> Unlocks all captain ships (you should have all Type A unlocked by then)
    I'm sorry that there are no arrows, they don't work on my end and I rather push this update out. But hopefully this gives more progression to people who are starting on a new profile.

As always, let me know if there any bugs that you run across! I am probably done with additions but will still update as necessary.