[Ship - Multiverse] The Pyre

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AdmiralBilly
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Joined: Tue Aug 18, 2020 10:39 pm

[Ship - Multiverse] The Pyre

Postby AdmiralBilly » Sat Aug 22, 2020 7:02 am

Someone in the Multiverse Discord gave me an idea, so I made it.

Introducing The Pyre:

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As you can see, the Igneous Rocks have a particularly strong reliance on fire, and this ship's design reflects that. Your weapon selection is incredibly limited to start with, so you're going to have to board enemies for a while with your bombs and Igenous Rocks...or do you? With mind control and the world's worst teleporter positioning, you can abduct enemy crew before the mind control ends and have them running through a hallway of flames due to the airlock in the teleporter room! Why would they be running through flames? Well, your Igneous Rocks need to survive somehow, so why not light the entire ship on fire? All of the ship's systems are behind the Doors room, so your Engi Defender can do his job and defend the Doors from any fires that may leak in while the rest of the ship is burning and your Igneous Rocks are thriving. And as absurd as this seems, the Orchid is critical; fires need food, and Orchids provide that food despite their vulnerability to fire. Keep him in the piloting room and open most of the doors and he'll be fine.

So basically this ship is an abductor and a boarder combined with a resilience to fires for obvious reasons but a vulnerability to beams and Hull weapons.

Oh, and you can do this just to cut to the chase:

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Have fun!

Download link: https://drive.google.com/file/d/1UJZVWL ... sp=sharing