Eagletanker wrote:1. Some of the character models seem to glitch out, and display as a yellow or purple square with a caution sign in it, as do some of the gibs on ships. Is there anyway to fix this or will we have to wait till the next patch
Make sure you aren't using any UI mods or texturepacks alongside MV, as they will cause this. There are multiple areas where the images are intentionally excluded, and thus MV has made the missing resource icon invisible. You'd only be able to see it if you were using another mod that adds it back.
Eagletanker wrote:Where did you get the music from? could you link the places you pulled it?
We don't get the music from anywhere, it's all made for the mod. You can find it up on youtube on this playlist; https://www.youtube.com/playlist?list=PLXARrpodicQsHXiZoecojFMsoXvrTN1Hv
We also have plans to put it on spotify eventually, but only when the OST is complete.
Captain Trek wrote:Small thing I noticed while playing the Spider B - when you de-crew an enemy ship with the Queen and Giant Spiders, after you click away the rewards message, you lose control of any Spiders on the enemy ship (as if the Queen weren't there - their Control special ability still works) until you teleport them and the Queen back.
There's no actual way to prevent this on our end, you'll have to ask hyperspace for a fix.
Captain Trek wrote:Couple more issues. First, I got this missile, which was apparently not supposed to happen judging by the description:
Had the same thing with a Heavy Crystal Mk II that was on special offer to buy from an event, but I can't show the screenshot of that one because of spoilers.
Make sure you're on 4.11, all of the known YOU SHOULD NOT SEE THIS weapons should be patched.
Captain Trek wrote:More importantly, it would appear that Augmented Lanius are quite happy to suicide their own ship in order to use their special ability (i.e. they'll still use it even when they're at 1 hull). I kinda feel like that shouldn't be the case...
This is entirely intentional, and is meant to be their core weakness as a faction.
DemonFusionGamer wrote:Hi, i was wondering if anyone could help me with a problem i'm having launching the updated game. When i try to launch 4.10.4 alongside the newest hyperspace, the game freezes at the last letter of the loading screen, but will still make the menu sound. I've been trying for hours to fix it but so far nothing has worked. For reference i downloaded the game through epic games, and older versions of the mod have worked just fine.
Try applying opengl to your game using the following steps;
Code: Select all
make a shortcut of FTLGame.exe
right click
properties
at the end of the target textbox, after the quotation mark
type space and -opengl
then run the game using the shortcut
Undisclosed wrote:I have played your mod for a few days now and you have done some splendid work.
However i have a bug to report during the Slug merchant's quest involving the Hektar corp enslaving his peaceful anti-tech native friends. I must have given the wrong answer to the aliens after defeating Hektar. Now my ship is being boarded by two aliens called "Tree Lizard Thing". They are unkillable
This hopefully should be fixed in the 4.11 release.
lehman93 wrote:Was the gatling gun removed from normal loot and shops ? I have not played in a long time , and now that i installed the new version i havent seen a single gatling gun ,having unlocked the first 2 pages of ships, only place i saw gatling gun was the ace cruiser i unlocked
The gatling gun was never in stores/random drops. It can only be crafted by obtaining all 3 parts from the Earth quest in the Civilian Coreworlds.
Captain Trek wrote:I had a fight with a multiverse cruiser based on the Engi ship that's split in half. This seems to have been more than the crew AI of enemy ships can handle, as they all just stood there allowing my borders to take them down one-by-one, only "waking up" so to say if I entered a room one of them was in and then left it. They had an anti-personnel drone that functioned normally when I teleported into the side of the ship it was on, though.
This is actually just an AI issue with the split ship gimmick. There's not really a fix on our end, so only hyperspace could patch it. It's not a terribly huge issue though so I'm not too worried about it.