Re: [HARD-CODED] FTL: Hyperspace
Posted: Wed Jun 10, 2020 5:20 pm
Update 0.3
This update DOES NOT make the mod work on the latest version of FTL. You will have to downgrade to version 1.6.9 - the instructions for that are in the main post.
Changelog
Download link is on the main post
This update DOES NOT make the mod work on the latest version of FTL. You will have to downgrade to version 1.6.9 - the instructions for that are in the main post.
Changelog
Code: Select all
- Seeded runs!
> You can now input a seed before starting a run which will disable unlocks and generate the map based on the seed
> This means that you can redo a run or play the same run as someone else (to race them, for example!)
> You can check your seed in the game pause menu
> Seeds are only the same if the mods used, FTL versions, and Advanced Edition toggles are the same
- Added custom crew features
> Passive healing with timer
> Skill requirement customisation
> detectLifeforms crew tag (slug ability)
> deathEffect crew tag
• Allows addition and customization of a death explosion/effect for races
- Changed custom augments
> Fixed Advanced Edition augments not working with Hyperspace custom augments
> Added preferHigher tag for augment values (useful for something like Emergency Respirators where a lower value is better)
- Made Low O2 warning not appear when the ship has no oxygen system
- Added customisation of boss crew
> Can customise the race and room that the crew member spawns in
- Different save files and continue files for vanilla and Hyperspace FTL versions
- Event features
> Ships can now use the boss ship box (useful for minibosses and large ships)
> Events can now remove items from cargo (using the <checkCargo/> tag)
> Events can now have a label on the map, like stores and exit beacons
• These replace quest beacon labels and exit beacon labels
> Can add custom event files for the game to load
• The value of <eventFile> in the <event> tag will load data/events_x.xml
• For example, <eventFile>special</eventFile> will make the game load data/events_special.xml
• data/events_hyperspace.xml will always be loaded if it exists
> Added sector specific exit beacons
• Useful for something like a miniboss at the end of a sector
> Added sector specific fleet beacons
> Added recursive attribute for events (enabled by default), meaning that every sub-event will be affected
• For example, setting <checkCargo/> on a parent event will apply it to all unnamed events inside it
> Added <preventQuest> tag to stop quests from overwriting specific events
> No longer forces rebel fleet to show in fleet events
- Added <forceDlc> tag which stops you from disabling Advanced Edition
- Fixed hull numbers not working for bosses
- Can now set alignment of hull numbers text ("left", "right" or "center")
- Can change the position of glowing FTL logo on the menu screen
- Added FTL_JUMPER_GOOD augment which allows you to jump to any beacon in the sector (disabled by default)
- Added KILL command to console which allows you to kill a crew member or boarder on your ship
- Fixed custom Type C ships not being able to be chosen with Advanced Edition disabled
- Added version checking for future updates
Download link is on the main post