[TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Distribute and discuss mods that are functional. Moderator - Grognak
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bamalf
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Re: [TOOL][AE,A+,CE,sMPK,CR,Ins] Ship Randomizer by KBA3u

Postby bamalf » Tue Aug 11, 2020 6:51 am

Update 1.9 here! It skipped several versions, so there are quite a few changes. Added support for Linux, Hyperspace and Multiverse. Added procedural hull generation.

Attention :!: Arsenal with the Hyperspace option enabled requires mod version 1.28, which is still in the process of being translated into English.
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bamalf
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Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Postby bamalf » Mon Feb 01, 2021 10:37 am

The tool was updated for the lastest MV version 4.7. LMK if there is any problem with this.
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Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Postby bamalf » Tue May 18, 2021 10:20 am

Update 1.10

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- +1 reactor for ships with a backup battery
- Fixed Adv. FTL navigation in hyperspace mode
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Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Postby bamalf » Sat Jul 10, 2021 3:05 pm

Update 1.11

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- Added Mixed Random mode
- Fixed some minor error bugs
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Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Postby bamalf » Wed Oct 25, 2023 6:07 pm

1.12-1.13

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- Added procedural generation of room layouts
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Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Postby bamalf » Tue Nov 14, 2023 4:54 pm

1.14

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- Fixed an issue with a weak weapon system with the Flak I gun
- The probability of ships appearing without airlocks in procedural generation of rooms has been reduced by 50%
- The probability of giving a teleporter has been reduced by 10%
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bamalf
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Re: [TOOL][AE, ARS+, MV, CE, sMPK, CR, Ins] Ship Randomizer by KBA3u

Postby bamalf » Mon Nov 20, 2023 8:02 pm

1.15

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- Fixed a bug due to which the temporal system did not appear in stores
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