This is a ship of the crew of The Raza from Dark Matter TV series.I added rooms as i liked it because in the show you cant really see the layout.
All systems view: https://i.imgur.com/iRlXUdL.png
I made it as similar as i could so it has features like 3 man teleport which resembles the Transfer Transit pods which Raza has 3 of and 2 cannon gun.
If you think something should be changed or balanced let me know.
I didnt add all the gibs yet so that is still in progress.
Credit:-kartoFlane-Superluminal 2.1.2b - FTL Ship Editor https://subsetgames.com/forum/viewtopic.php?t=24901
-ship art- Bartol Rendulic
Install: you install it with Slipstream Mod Manager v1.6 https://www.subsetgames.com/forum/viewtopic.php?t=17102
Download:
Raza v1.1-http://www.mediafire.com/file/kffy1my82sakpad/Raza+1.1.ftl
[SHIP] The Raza
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- Posts: 5
- Joined: Mon Oct 02, 2017 12:13 pm
[SHIP] The Raza
Last edited by CaptainDG on Sat Oct 07, 2017 7:03 am, edited 12 times in total.
- Arfy
- Posts: 206
- Joined: Mon Apr 11, 2016 4:14 am
Re: [SHIP] The Raza
Hmm, for a first (I assume so) ship, it looks pretty nice! The hull is graphically pleasing and pretty clean!
Though this is nitpicky, i'm not a huge fan of 4x1 or 3x1 room, since sometimes it leaves a annoying 'indent' in the room itself. But you can ignore this remark.
The Anti-Pers. is a bit of a interesting addition to the ship's equipment, since you have enough crew to fend off most boarders.
But overall, very well balanced. (Not to sure about the second chrg. laser and the hacking though, you could remove the anti-pers and keep hacking, or keep both but remove the second chrg. laser.)
Though this is nitpicky, i'm not a huge fan of 4x1 or 3x1 room, since sometimes it leaves a annoying 'indent' in the room itself. But you can ignore this remark.
The Anti-Pers. is a bit of a interesting addition to the ship's equipment, since you have enough crew to fend off most boarders.
But overall, very well balanced. (Not to sure about the second chrg. laser and the hacking though, you could remove the anti-pers and keep hacking, or keep both but remove the second chrg. laser.)
Discord: ATLAS#9226
- BrenTenkage
- Posts: 1157
- Joined: Tue Nov 06, 2012 4:48 pm
Re: [SHIP] The Raza
https://www.youtube.com/watch?v=oFmI1Ci85yo did a lets play here ya know ^_^
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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- Posts: 5
- Joined: Mon Oct 02, 2017 12:13 pm
Re: [SHIP] The Raza
I wanted to make it as similar to the ship from the show so i couldnt remove Anti-Pers.(Android), she is always on the ship and removing hacking would make start really boring and removing the other charge is no fun, but i could lower the engine to 2 and pilot to 2. It is my first ship and i like how it turned out and thanks for the lets play i will move the ship a bit to the left so you can see the pilot when you fight the flagship.
- BrenTenkage
- Posts: 1157
- Joined: Tue Nov 06, 2012 4:48 pm
Re: [SHIP] The Raza
CaptainDG wrote:I wanted to make it as similar to the ship from the show so i couldnt remove Anti-Pers.(Android), she is always on the ship and removing hacking would make start really boring and removing the other charge is no fun, but i could lower the engine to 2 and pilot to 2. It is my first ship and i like how it turned out and thanks for the lets play i will move the ship a bit to the left so you can see the pilot when you fight the flagship.
Eh its a common problem with extra large ships, not your fault for not noticing that, plenty of people forget that the Flagship does that LOL
Its the Flagship's hidden attack LOL
But yeah got lucky with that Let's play LOL, so many close calls
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [SHIP] The Raza
Ok, so I was going to fly this ship in Arsenal+ and well the weapons don't seem to match. Probably not a big problem as I should just not play it in Arsenal+ but just want to let you know that the ship doesn't work with certain overhauls.
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [SHIP] The Raza
And I found a way to fly it in Arsenal.. for all the good that helped me...
https://youtu.be/4zR3ZhihnNE
As you can see, I think I've got a real serious case of the Bad Luck.
https://youtu.be/4zR3ZhihnNE
As you can see, I think I've got a real serious case of the Bad Luck.
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- Posts: 5
- Joined: Mon Oct 02, 2017 12:13 pm
Re: [SHIP] The Raza
I didnt know about Arsenal+ i tried it now and i really like it, i will try to fix if anything is wrong with weapons
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- Posts: 5
- Joined: Mon Oct 02, 2017 12:13 pm
Re: [SHIP] The Raza
yeah as mod adds and changes alot of weapons it forgets what weapon it was, i will make arsenal+ version so it can be played with it.
- Arfy
- Posts: 206
- Joined: Mon Apr 11, 2016 4:14 am
Re: [SHIP] The Raza
Arsenal+ changes the vanilla blueprint names. On the English translation, there is a patch download on the topic, it changes the vanilla blueprint name to it's normal name, fixing any conflictions with ships.
Discord: ATLAS#9226