Old AE.1 Hanger Image
Install with Slipstream Mod Manager
MediaFire Download Link AE.1.1 - Replaces Kestrel-A
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Initial Release of AE.1:
-Introducing the Chaotic Energy Laser artillery weapon.
-It will overheat and break down when it fires too fast.
-Replaced starting weapons with custom weapons
>Ion Blast -> Chaotic Energy Laser
>Heavy Laser -> Heavy Chain Laser
-Increased starting systems and reactor
>Engines increased from 2 to 3, because the ship is classified as a Runner
>Weapons increased from 2 to 3, because replacement weapons needed it
>Artillery increased from 1 to 2, because it was too slow for early game usage
>Gibs have better direction so they don't cross other gibs
>Cloak image is whiter
>Shield image is ... more chaotic?
>Custom weapons match hull color instead of default RAD Weapon Pack colors
I felt like making a chain artillery weapon that would eventually hit a negative charge time, causing it to stop firing until you shut the weapon off to reset it. In order to reach that negative time, I made it so it didn't do any hull damage. In the end, I think I made it OP with ion/system damage, but it does take a while to warm up, so I don't care. It can start fires, breach hulls, and damage crew. Under vanilla conditions, odds of reaching negative charge time is quite low, as the crew of the enemy ship will likely have burned and suffocated before that happens.
Starts with a Lanius, Rock, Human, Engi, Chaotic Energy Laser, Heavy Chain Laser, and basic systems in addition to the artillery.
BrenTenkage - vAE.1 - Full run, streamed before a live audience
Biohazard063 - vAE.1 - Part 1 - Part 2 - Part 3 - Part 4
Rand118 - vAE.1 - Full run
FTL, Slipstream, Notepad, PSP7
SentryJumper for Hull Art
Arfy for Weapon Art
Biohazard063 for testing, because I don't want to get Java to run Slipstream myself. This is why I don't have my usual hanger image for this ship.
Edit (Oct. 11, 2017): Running Java/Slipstream now, so there is now a hanger image.