[Ship][CE Ready] The Masochist

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Biohazard063
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[Ship][CE Ready] The Masochist

Postby Biohazard063 » Sun Aug 27, 2017 7:34 pm

Origin
Not much to the origin story on this one. Just a daydream leading to the "can a ship be made around this idea?". The idea in this case being the Crystal Vengeance augment we all so happily sell at our earliest convenient. Combining it with that other augment we rather sell, this ship took shape. And I hope you'll like the "quirk" on this one. It works better than you may think...
I present to you : The Masochist !
Image
When you lack firepower, throw chunks of your own ship at it ! At least this ship can regrow those chunks, given time...

Downloads
Dropbox
Mediafire

Strategy
The strategy is pretty straight forward. Using the guaranteed shards from the upgrade Crystal Vengeance along with the free hull repairs from the Crystal Growth (repair arm that doesn't take scrap in the process) means that early game you'll be trading hull for extra fire power.
Late game, they're a nice bonus and you'll probably won't have too much of a hard time with the free repairs. Balance wasn't my main concern for this one, but I tried. Got suggestions, let me know, I'll look into them.

Other useful info
Ship replaces Crystal B
Is not part of the Bio's Fleet Pack as it messes with augments. And without those adjustments, this ship is probably toast.
Ship has artillery available only in CE, it's the Lattice Lockdown Blast found on Crystal A

Showcases
Bren TenKage's run
Stylesrj's run

Credit
Kartoflane : Creator of the Superluminal program used to make this ship.
Last edited by Biohazard063 on Sun Sep 10, 2017 9:43 am, edited 4 times in total.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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A list of all my mods can be found here.
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Arfy
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Re: [Ship][CE Ready] The Masochist

Postby Arfy » Sun Aug 27, 2017 7:43 pm

heyyyy--looks like you decided to make it a real thing.

Although quirky, I'll definitely have a run with this thing.
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Biohazard063
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Re: [Ship][CE Ready] The Masochist

Postby Biohazard063 » Sun Aug 27, 2017 7:48 pm

Arfy wrote:Snip...

Seems like you decided to make your Hub as well.

As for the this ship. It's weird... you shouldn't be smiling when you get hit in this game, and yet...
Karma is a 5 letter naughty word.
Imagine getting to the Crystal Homeworld with this thing. You'd be playing tennis.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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A list of all my mods can be found here.
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stylesrj
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Re: [Ship][CE Ready] The Masochist

Postby stylesrj » Sun Aug 27, 2017 9:44 pm

Yeah, like anyone will be getting to the Crystal Homeworlds :P

Definitely sounds like a ship I'd fly for a sector then die horribly because I didn't get the strategy just right.
Or I get a good set of guns.

Will add it to my list of ships to eventually fly.
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BrenTenkage
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Re: [Ship][CE Ready] The Masochist

Postby BrenTenkage » Sun Aug 27, 2017 11:34 pm

I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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RAD-82
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Re: [Ship][CE Ready] The Masochist

Postby RAD-82 » Mon Aug 28, 2017 1:59 am

Blue is the new yellow?
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Junkyard has FTL mods, mostly ships and a few other things.
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Biohazard063
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Re: [Ship][CE Ready] The Masochist

Postby Biohazard063 » Mon Aug 28, 2017 6:29 am

RAD-82 wrote:Blue is the new yellow?

Darn... well, didn't know the exact idea already existed.
On the bright side, the link on that one is busted, so people who liked that one, can now use this one instead? :mrgreen:
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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stylesrj
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Re: [Ship][CE Ready] The Masochist

Postby stylesrj » Sat Sep 09, 2017 11:07 pm

So... I got around to doing a run...
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https://youtu.be/ayF_5mYprrA

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