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Distribute and discuss mods that are functional. Moderator - Grognak
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Lamina
Posts: 64
Joined: Fri Jul 14, 2017 1:29 pm

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Postby Lamina » Sun Aug 06, 2017 1:34 pm

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Last edited by Lamina on Sun Oct 08, 2017 8:04 pm, edited 5 times in total.
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Lamina
Posts: 64
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Re: [AE][Ship] The Scimitar

Postby Lamina » Sun Aug 06, 2017 1:38 pm

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Last edited by Lamina on Sun Oct 08, 2017 8:04 pm, edited 1 time in total.
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BrenTenkage
Posts: 1128
Joined: Tue Nov 06, 2012 4:48 pm
Location: On my Chair LPing mods

Re: [AE][Ship] The Scimitar

Postby BrenTenkage » Sun Aug 06, 2017 2:05 pm

hmm just got done with one of your ships, looks like I got another one to have fun with...more so one that burns, now thats my style *dark grin*
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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Arfy
Posts: 192
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Location: The S.S Maple

Re: [AE][Ship] The Scimitar

Postby Arfy » Sun Aug 06, 2017 8:43 pm

I have delivered again! ^_^

Download custom "Fiery Justice" Sprite
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Lamina
Posts: 64
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Re: [AE][Ship] The Scimitar

Postby Lamina » Fri Aug 11, 2017 9:03 pm

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Last edited by Lamina on Sun Oct 08, 2017 8:04 pm, edited 1 time in total.
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Lamina
Posts: 64
Joined: Fri Jul 14, 2017 1:29 pm

Re: [AE][Ship] The Scimitar

Postby Lamina » Fri Aug 11, 2017 9:12 pm

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Last edited by Lamina on Sun Oct 08, 2017 8:04 pm, edited 1 time in total.
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Arfy
Posts: 192
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Location: The S.S Maple

Re: [AE][Ship] The Scimitar

Postby Arfy » Fri Aug 11, 2017 9:14 pm

<animSheet name="fireedge" w="348" h="71" fw="29" fh="71">weapons/extreme_beam_fire_strip12.png</animSheet>
<weaponAnim name="fireedge">
<sheet>fireedge</sheet>
<desc length="12" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="16" y="21"/>
<mountPoint x="6" y="38"/>
<chargeImage>weapons/extreme_beam_fire_glow.png</chargeImage>
</weaponAnim>

I can't really explain, as i'm not that good at explaining anyway. Just copy and paste it ^^
If there are any errors, just tell me. You may also need to adjust the firePoint and mountPoint.
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Lamina
Posts: 64
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Re: [AE][Ship] The Scimitar

Postby Lamina » Fri Aug 11, 2017 9:26 pm

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Last edited by Lamina on Sun Oct 08, 2017 8:04 pm, edited 1 time in total.
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Lamina
Posts: 64
Joined: Fri Jul 14, 2017 1:29 pm

Re: [AE][Ship] The Scimitar

Postby Lamina » Fri Aug 11, 2017 10:05 pm

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Last edited by Lamina on Sun Oct 08, 2017 8:04 pm, edited 1 time in total.
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BrenTenkage
Posts: 1128
Joined: Tue Nov 06, 2012 4:48 pm
Location: On my Chair LPing mods

Re: [AE][SHIP] The Scimitar

Postby BrenTenkage » Mon Aug 14, 2017 7:39 pm

I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269

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