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Posted: Sat Aug 05, 2017 9:39 am
by Lamina
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Re: [AE][Ship] Racetrack

Posted: Sat Aug 05, 2017 4:16 pm
by rodprior700
Great to see the weapon worked for you! The ship looks great, too, aside some shading errors (I make them too, can't complain!). I'll see if I can try it at some point, it shows promise :)

Re: [AE][Ship] Racetrack

Posted: Sat Aug 05, 2017 6:03 pm
by Lamina
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Re: [AE][Ship] Racetrack

Posted: Sat Aug 05, 2017 7:15 pm
by Lamina
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Re: [AE][SHIP] Racetrack

Posted: Tue Aug 15, 2017 9:47 am
by PR0T05T33L
This looks like a pretty cool ship, but it could still use a few improvements. There's some rooms that go outside the boundaries of the hull image and no gibs. I'd suggest moving the room grid half a tile downwards, shifting the engine room back, the battery forward and everything else to fit inside the hull. The floor image is also a few pixels off where it should be and a few room images have things blocking doorways. And I'm probably just nitpicking at this point, but personally, I'd move the front weapon mounts forward past the airlocks. Setting aside a room for artillery would be cool for those of us using Captain's Edition; I'd recommend the Standard Heavy Burst Laser.