Zaffre's Mods. (News: Blazing Cruiser 1.6)

Distribute and discuss mods that are functional. Moderator - Grognak
ScubaSteve3465
Posts: 135
Joined: Tue Nov 19, 2013 3:04 pm

Re: Zaffre's Mods. (News: Blazing Cruiser 1.6)

Postby ScubaSteve3465 » Sat May 24, 2014 2:52 am

Check the date before posting.... bumping threads this old. Bleh.
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NarnKar
Posts: 778
Joined: Thu Jun 19, 2014 4:24 pm

Re: Zaffre's Mods. (News: Blazing Cruiser 1.6)

Postby NarnKar » Wed Dec 24, 2014 12:15 am

american engi

the post above yours
literally just directly above yours
is about not bumping old threads

that post was made on march 23rd.

please
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stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: Zaffre's Mods. (News: Blazing Cruiser 1.6)

Postby stylesrj » Wed Dec 24, 2014 10:23 pm

Proud American Engi wrote:I want to play this mod though... :x


There are plenty of other ships out there with the same gimmick of starting fires everywhere. And they have more than a recoloured Kestrel going for it.

Also, the OP mentions Grognak's Mod Manager. I think we all switched to Superluminal a while ago. :roll:
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R4V3-0N
Posts: 1291
Joined: Sun Oct 06, 2013 11:44 am

Re: Zaffre's Mods. (News: Blazing Cruiser 1.6)

Postby R4V3-0N » Thu Dec 25, 2014 8:46 am

If you want to play it you can update it yourself or request someone to update it.

To be honest this was actually the very first mod I used. it does hold a special place in my heart....
R4V3-0N, a dreamer.
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Kieve
Posts: 952
Joined: Tue Sep 18, 2012 2:21 pm

Re: Zaffre's Mods. (News: Blazing Cruiser 1.6)

Postby Kieve » Sat Dec 27, 2014 9:00 am

Ancient / abandoned mod, it would seem. Zaffre, PM me if you ever come back to update this, and I'll take the lock off.