Postby swimmingcop » Tue Jun 27, 2017 8:52 pm
Alrighty, well I played again and this is my feedback so far.
I actually do like the challenge from there not being doors, sensors, or a medbay. The last of which caused me some troubles in sector one when some guys fired a missile at my oxygen room, caused a breach, and had already sent boarders so I couldn't fix it without sacrificing crew. Definitely make the run more exciting.
Love the weapons but again, while it feels like you don't need to add any more defensive options, it does seem like there's an overabundance of offensive options. I went from always taking hull damage in a fight at the first bunch of beacons in sector one to instantly demolishing ships in sectors 2 and 3 because I only spent scrap on upgrading the artillery beam, engines, and later shields, since the ship starts out with a lot of excess reactor power. I even took down a rebel cruiser at the end of sector 2.
Normally I would say three ship augmentations are a lot, but in this case the titanium casing helped with keeping the ship in action to the point where fights were fair for the most part. No complaints/thoughts that it needs to be balanced.
Overall, my thoughts are that this ship is a lot of fun to play as, so kudos for making it work. It does kind of rely on the player getting lucky to find a store that sells a medbay or a clonebay rather early on, or even thinking outside the box like using a heal bomb, but I think that frankly it's part of the charm and there's not much you could do to balance that, short of adding one in, but that kind of defeats the purpose of making it a challenge. For more difficulty you could reduce the reactor power available, although not by much since most, if not all of the scrap the player earns would be going to engines, the main gun, and some type of healing system, you probably shouldn't reduce it by a lot.
By the way, I didn't win with this, died on sector 6, but it's been a long time and I was never that good to begin with, so this ship is totally winnable with a little practice. All in all it's pretty great as it is, challenging but fun and requires thinking to fights.
PS Happy 50th post!