[Ship] The Pyroclast

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fdagpigj
Posts: 77
Joined: Sat Apr 25, 2015 3:14 pm

[Ship] The Pyroclast

Postby fdagpigj » Tue Jun 13, 2017 5:16 pm

Why this exists
So it's been a few months since I made a mod, simple reason is I ran out of inspiration. But yesterday I was chatting with some buddies and the topic somehow turned into there never being enough fire(-based mod ships). Some time ago I had heard that my tests had not been exhaustive when I had played around with healing beams/lasers and supposedly healing missiles would work, so now I instantly thought I should make fire+healing missiles combined with rock boarding. Unfortunately what I had heard was false, and crew healing really does not work with any other weaponry than bombs (though negative persDamage can prevent normal damage from hurting crew), but I was so intrigued by my idea that I decided to do it anyway even though it'd have to be with bombs in place of missiles.

So; the ship has a custom bomb that starts fires and heals friendly crew and fires 2 shots (however apparently only 1 if targetted at your own ship), and lacks a healing system. To properly deal with auto ships (since I didn't make the bomb do normal damage), it also has a blehsic laser. As for looks, it's simply a vanilla rock hull recoloured with the Stormwalker's colour palette.

Image

Download
v1.0:
Dropbox
(If you need a mirror, do let me know)

Other useful info
  • Replaces Rock B
  • 8 starting power
  • No artillery, but the system's rarity is overwritten to 0 for compatibility.
  • Two custom weapons, but without custom art. One is shown on the picture, the other functions just like a basic laser with some... aesthetic customisations.
  • 28 starting missiles to use with the bomb. Probably more than enough but blarg.

Showcase videos
BrenTenkage: Entire run
Biohazard063: Part 1
Last edited by fdagpigj on Tue Aug 29, 2017 8:52 pm, edited 2 times in total.
BertTF2
Posts: 15
Joined: Fri Jul 28, 2017 6:34 am

Re: [Ship] The Pyroclast

Postby BertTF2 » Wed Aug 02, 2017 5:13 am

It was fun. I don't see any necessary changes.

nice laser btw
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fdagpigj
Posts: 77
Joined: Sat Apr 25, 2015 3:14 pm

Re: [Ship] The Pyroclast

Postby fdagpigj » Wed Aug 02, 2017 9:57 am

BertTF2 wrote:It was fun. I don't see any necessary changes.

nice laser btw

thanks, and yayisms
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BrenTenkage
Posts: 1128
Joined: Tue Nov 06, 2012 4:48 pm
Location: On my Chair LPing mods

Re: [Ship] The Pyroclast

Postby BrenTenkage » Thu Aug 03, 2017 8:30 am

Years ago I used to be big on here, always playing with the latest modded ships...I'm back and your ship heralds my return. As for my thoughts, lot of fun, appeals to my pyro side and it has a good sense of balance to it. Keep up the good work.

https://www.youtube.com/watch?v=C4tsGg2 ... e=youtu.be
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269

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