[ENGI A] The Koch, Tech Cruiser

Distribute and discuss mods that are functional. Moderator - Grognak
Post Reply
User avatar
Arfy
Posts: 206
Joined: Mon Apr 11, 2016 4:14 am

[ENGI A] The Koch, Tech Cruiser

Post by Arfy »

Image

I got bored and threw this thing together. There's really no other reason on why I created this.
If you're wondering, the modified Nano-bots should not be equipped on any enemy Engi-ships.

Download: http://www.mediafire.com/file/gu08t0awn ... r_koch.ftl

Any constructive criticism is welcomed.
Discord: ATLAS#9226
User avatar
stylesrj
Posts: 3638
Joined: Tue Jul 08, 2014 7:54 am

Re: [ENGI A] The Koch, Tech Cruiser

Post by stylesrj »

Engines can be upgraded to Level 10?
If you power the engines beyond Level 8, the engines stop providing evasion.
I guess that's what they mean by "Breaking the sound-barrier" because in space there is no sound...

The only use for Engines above Level 8 is adding two layers of buffering.
User avatar
Arfy
Posts: 206
Joined: Mon Apr 11, 2016 4:14 am

Re: [ENGI A] The Koch, Tech Cruiser

Post by Arfy »

stylesrj wrote:Engines can be upgraded to Level 10?
If you power the engines beyond Level 8, the engines stop providing evasion.
I guess that's what they mean by "Breaking the sound-barrier" because in space there is no sound...

The only use for Engines above Level 8 is adding two layers of buffering.
Yeah, I know that Engines beyond level 10 do not add anything to evasion, I passed it off as buffers.

Speaking of "Breaking the sound-barrier," it's assuming the ship is taking off from a planet.
Discord: ATLAS#9226
User avatar
BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: [ENGI A] The Koch, Tech Cruiser

Post by BrenTenkage »

I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub http://subsetgames.com/forum/viewtopic.php?f=11&t=32269
Post Reply