[ENGI A] The Koch, Tech Cruiser

Distribute and discuss mods that are functional. Moderator - Grognak
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Arfy
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[ENGI A] The Koch, Tech Cruiser

Postby Arfy » Mon May 08, 2017 1:30 am

Image

I got bored and threw this thing together. There's really no other reason on why I created this.
If you're wondering, the modified Nano-bots should not be equipped on any enemy Engi-ships.

Download: http://www.mediafire.com/file/gu08t0awn0cbnac/techcruiser_koch.ftl

Any constructive criticism is welcomed.
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stylesrj
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Re: [ENGI A] The Koch, Tech Cruiser

Postby stylesrj » Sat May 13, 2017 11:10 pm

Engines can be upgraded to Level 10?
If you power the engines beyond Level 8, the engines stop providing evasion.
I guess that's what they mean by "Breaking the sound-barrier" because in space there is no sound...

The only use for Engines above Level 8 is adding two layers of buffering.
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Arfy
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Re: [ENGI A] The Koch, Tech Cruiser

Postby Arfy » Sun May 14, 2017 2:51 am

stylesrj wrote:Engines can be upgraded to Level 10?
If you power the engines beyond Level 8, the engines stop providing evasion.
I guess that's what they mean by "Breaking the sound-barrier" because in space there is no sound...

The only use for Engines above Level 8 is adding two layers of buffering.


Yeah, I know that Engines beyond level 10 do not add anything to evasion, I passed it off as buffers.

Speaking of "Breaking the sound-barrier," it's assuming the ship is taking off from a planet.
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BrenTenkage
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Re: [ENGI A] The Koch, Tech Cruiser

Postby BrenTenkage » Fri Aug 11, 2017 9:17 pm

I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269

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