[SHIP][AE] Protecting Zoltan Battleship, The Sentinel
Posted: Tue Mar 07, 2017 2:44 pm
The most powerful Zoltan Battleship ever designed, it makes use of a new kind of technology to power its advanced supershield and weapons.
This time we have a battleship that relies on its supershield for protection. But it's any regular supershield, it's a supershield that recharges instantly and is immune to everything but shield piercing weapons and ions. It has an FTL jammer, preventing the enemy from ever escaping and a no cooldown battery, allowing 4 more power at all times. It does start with 3 power and has to rely on the Zoltan crew and the battery for power.
The pros:
- 4 Zoltan crew and no cooldown battery equals 8 power + the 3 in the reactor
- Its shield is immune to everything but shield piercing weapons and ions. Ions are especially bad, as they disable your shields, making you vulnerable to non shield piercing weapons
- Ion Blast and Mini Beam to start with
- Can install any system you want, except cloaking and clone bay
- FTL Jammer prevents enemies from ever escaping
- Antimatter artillery beam that has the length of a mini beam but does 4 damage, 8 system damage, kills any crew, causes a breach and a fire
- 30 hull, the standard
The cons:
- No airlocks near your most vital systems ( engines, weapons, shields ) and Zoltan crew means boarders are tough to deal with. Shields are the most vulnerable, which is even worse
- Bad against missiles and ions
- Low evade in the beginning and can't get cloaking
- No missiles or drones at the start
Has custom graphics for everything, except gibs. Plan to do those at a later date.
I was actually thinking of making the engines permanently ionized to 1 power, but decided it might be too annoying to get hit by almost every missile and ion. Let me know if it's something that would make it more balanced or not.
As always, load Battleship Arsenal.ftl first, then the other ships. Download link:
https://www.dropbox.com/s/m1tzgkbem7wuo ... l.rar?dl=0
This time we have a battleship that relies on its supershield for protection. But it's any regular supershield, it's a supershield that recharges instantly and is immune to everything but shield piercing weapons and ions. It has an FTL jammer, preventing the enemy from ever escaping and a no cooldown battery, allowing 4 more power at all times. It does start with 3 power and has to rely on the Zoltan crew and the battery for power.
The pros:
- 4 Zoltan crew and no cooldown battery equals 8 power + the 3 in the reactor
- Its shield is immune to everything but shield piercing weapons and ions. Ions are especially bad, as they disable your shields, making you vulnerable to non shield piercing weapons
- Ion Blast and Mini Beam to start with
- Can install any system you want, except cloaking and clone bay
- FTL Jammer prevents enemies from ever escaping
- Antimatter artillery beam that has the length of a mini beam but does 4 damage, 8 system damage, kills any crew, causes a breach and a fire
- 30 hull, the standard
The cons:
- No airlocks near your most vital systems ( engines, weapons, shields ) and Zoltan crew means boarders are tough to deal with. Shields are the most vulnerable, which is even worse
- Bad against missiles and ions
- Low evade in the beginning and can't get cloaking
- No missiles or drones at the start
Has custom graphics for everything, except gibs. Plan to do those at a later date.
I was actually thinking of making the engines permanently ionized to 1 power, but decided it might be too annoying to get hit by almost every missile and ion. Let me know if it's something that would make it more balanced or not.
As always, load Battleship Arsenal.ftl first, then the other ships. Download link:
https://www.dropbox.com/s/m1tzgkbem7wuo ... l.rar?dl=0