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[SHIP][AE] Resurgent Mantis Battleship, The Qarthius

Posted: Sun Mar 05, 2017 7:02 am
by Northern_Warrior
Originally one of the finest Mantis battleships, this ship is now home to a discovery that is about to shock the galaxy...
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The pros:
- No oxygen
- Crew heals in no oxygen environments
- Enemy ships cannot charge their FTL, they will never escape
- Lifeform scanner
- Can install all systems except Med-bay or Clone-bay
- Custom railgun artillery, doing 5 hull, 8 system damage and causing a breach ( long cooldown )
- 3 Mantis and a teleporter
NOTE: It does not start off with cloak, I was just showing off the cloaking image

The cons:
- 5 starting systems ( shields, weapons, artillery, engines, teleporter )
- 6 starting power
- Weaker against AI ships at the beginning


Overall, not too overpowered, nor too bad. The only thing that is not finished with the ship yet are the gibs. I'll include those in a later update. Includes all my other ships.
Load Battleship Arsenal.ftl first, then the rest in whichever order you want.
Link: https://www.dropbox.com/s/m1tzgkbem7wuo ... l.rar?dl=0

Re: [SHIP][AE] Resurgent Mantis Battleship, The Qarthius

Posted: Thu Mar 16, 2017 6:59 pm
by Splodanator
For some reason I cannot use this ship. All the crew members die and the game over screen appears.

Re: [SHIP][AE] Resurgent Mantis Battleship, The Qarthius

Posted: Thu Mar 16, 2017 9:05 pm
by Northern_Warrior
Splodanator wrote:For some reason I cannot use this ship. All the crew members die and the game over screen appears.

Did you load just the ship's .ftl file? You need to load Battleship Arsenal.ftl after any other mods and before the Qarthius.ftl file as it uses custom augments.

Re: [SHIP][AE] Resurgent Mantis Battleship, The Qarthius

Posted: Thu Mar 16, 2017 9:16 pm
by Splodanator
I did. Everything is in the right order.
I just launched the game with the mods. Now everything is loading correctly. Everything was in the same order as I got it in.
I don't know what just happened. But now the problem is fixed?
The last augment was replaced with the one that kills all crew when there isn't oxygen in the ship. The other two custom augments were there.

Re: [SHIP][AE] Resurgent Mantis Battleship, The Qarthius

Posted: Thu Mar 16, 2017 9:18 pm
by Splodanator
I found the problem. It conflicts with one of the other mods I use, Scramble Menu. That's why I couldn't use the ship.