[Challenge Mod] Punks and Posers

Distribute and discuss mods that are functional. Moderator - Grognak
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Gencool
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Joined: Sun Jun 16, 2013 1:21 pm

[Challenge Mod] Punks and Posers

Postby Gencool » Sun Feb 05, 2017 5:29 pm

So I made this almost a year ago, but, after glancing over the master modlist, I realised I must've not posted it here! (*fittingly this is my 404th post!)

Image

Based on a Monthly Challenge from the FTL subreddit, this basically hardcodes some (pretty extreme) limitations into the game


Mod Effects:
  • Locks all non-piloting stations.
  • Prevents upgrading of Weapons, Drones and Artillery.
  • Custom glow graphics, both as a reminder to the player and as visual evidence in screenshots.

The file is still available for download here (right click - save as)


Good luck!
ImageImageImage
- Gencool (aka Puppetsquid) -- I make weird stuff
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stylesrj
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Re: [Challenge Mod] Punks and Posers

Postby stylesrj » Sun Feb 05, 2017 9:34 pm

So isn't Piloting locked out as well? You don't actually need a person manning Piloting to do FTL jumps, just having someone in the room will do the trick.
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Gencool
Posts: 409
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Re: [Challenge Mod] Punks and Posers

Postby Gencool » Sun Feb 05, 2017 10:13 pm

You know I never considered that.

Just checked, and it works, but my FTP is being a dunce right now so I can't update it.

If anyone wants to edit it in, just open up the three blueprint files and add the following anywhere under <mod:findLike type="systemList">

Code: Select all

         <mod:findLike type="pilot">
            <mod-overwrite:slot>
               <number>5</number>
            </mod-overwrite:slot>
         </mod:findLike>
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- Gencool (aka Puppetsquid) -- I make weird stuff
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stylesrj
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Re: [Challenge Mod] Punks and Posers

Postby stylesrj » Sun Feb 05, 2017 10:16 pm

But it won't have that red glow the other systems do :P
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Gencool
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Re: [Challenge Mod] Punks and Posers

Postby Gencool » Sun Feb 05, 2017 10:32 pm

[glow_pilot1.png]Image[/png]