JohnAqua wrote:I think it was fight the power, and I think part 2 will be awesome. Any suggestions about adjustments that you have I would love.
I give those out at the end of Part 2. Although I probably already told you - the Backup DNA bank is trash.
BTW does anyone know how I could combine augments? I want to combine several augments to save space. And what about events? I want to make the ship a true AI ship but don't want it to start without crew, so and extra starting option to give crew at the start?
Augments can't be combined but the AI ship starting with crew can be done... I'll suggest my Zoltan ships and my Christmas Flagship for examples. You need to do something like they did - a custom event at the start that adds crew when you select a blue option.
Or use the event scripting from the Oregon Trail ship I made:
viewtopic.php?f=11&t=29437Just change the crew to Ghost. If changing event trees is complicated though, one of my Zoltan ships might have the answer. Just that the Oregon Trail is updated to be a bit more compatible with other mods as I think I figured out how Universal Starting Beacon works.