[FTL SHIP] New Arc V1.2

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
Arfy
Posts: 192
Joined: Mon Apr 11, 2016 4:14 am
Location: The S.S Maple

[FTL SHIP] New Arc V1.2

Postby Arfy » Sun Nov 06, 2016 11:05 pm

-FTL SHIP- 'New Arc'

Weapons- Ion Charger, Burst Laser MK1
Engines- 1
Shields- 2
Weapons- 4
Hull- 30
Reactor- 7
Teleporter- 1
Medical Bay- 1
Oxygen- 1
Doors- 1
Scanners- 1
Augments: Long Range Scanners
IMG: http://steamcommunity.com/sharedfiles/f ... =795151133

Crew:
Engi x1
Rock x2
Human x1

Download: http://www.mediafire.com/file/r1zghupa8 ... Arc1.2.ftl

Spent a good amount of time on this ship.

Note: Certain doors are connected to each other, crew members may bug out.
Another Note: This ship was made using superluminal, DO NOT USE OTHER SUPERLUMINAL MADE SHIPS WITH THIS SHIP

El' Quicky Storyline

Accessing Past Information....
Information loaded...
...It was that faithful day...not like any other day, the Federation finally made 'proper contact' with the Pirate Fleet, they both agreed on terms that the Pirate Fleet would assist the Federation in turn for supplies and other goods,
while others in within the so called 'ranks of the pirate fleet' disagreed, there was nothing they could do, a commissioned ship, a old prison labor ship, was given to the Pirate Fleet as gratitude, eventually after deciding over a name it wasn't named after a bird. No , it was named the "New Arc", for as long as this ship lasts it will symbolize a new alliance between the Federation and Pirates, even if there are traitors within.


Edit: Update 1.2 has been released, added proper mini ship icon
Last edited by Arfy on Mon Nov 07, 2016 2:39 am, edited 7 times in total.
User avatar
stylesrj
Posts: 3627
Joined: Tue Jul 08, 2014 7:54 am
Location: The Shrike
Contact:

Re: [FTL SHIP] New Arc

Postby stylesrj » Sun Nov 06, 2016 11:51 pm

A lot of first-time ships seem to be takes on the Kestrel.

So what's the story with this one? What's with the "New Arc" name? I'm mostly concerned because that doesn't sound like the name of a bird :P
User avatar
Arfy
Posts: 192
Joined: Mon Apr 11, 2016 4:14 am
Location: The S.S Maple

Re: [FTL SHIP] New Arc

Postby Arfy » Mon Nov 07, 2016 12:10 am

stylesrj wrote:A lot of first-time ships seem to be takes on the Kestrel.

So what's the story with this one? What's with the "New Arc" name? I'm mostly concerned because that doesn't sound like the name of a bird :P


This one doesn't really have a story :/ I just made this out of boredom and couldn't think of a fitting bird name.
User avatar
mr_easy_money
Posts: 592
Joined: Fri May 29, 2015 9:05 pm
Location: A galaxy far, far away

Re: [FTL SHIP] New Arc

Postby mr_easy_money » Mon Nov 07, 2016 12:13 am

Arfy wrote:
stylesrj wrote:So what's the story with this one?
This one doesn't really have a story :/

just make something up ;)

Just to provide some background flavor.
User avatar
stylesrj
Posts: 3627
Joined: Tue Jul 08, 2014 7:54 am
Location: The Shrike
Contact:

Re: [FTL SHIP] New Arc

Postby stylesrj » Mon Nov 07, 2016 12:15 am

Arfy wrote:I just made this out of boredom and couldn't think of a fitting bird name.


Off the top of my head, you could have went with the Crow, Mynah, Magpie... or Blackbird.
User avatar
mr_easy_money
Posts: 592
Joined: Fri May 29, 2015 9:05 pm
Location: A galaxy far, far away

Re: [FTL SHIP] New Arc

Postby mr_easy_money » Mon Nov 07, 2016 1:26 am

the miniship image for this ship is incorrect; at its current state, the miniship is that of the kestrel C,
User avatar
Arfy
Posts: 192
Joined: Mon Apr 11, 2016 4:14 am
Location: The S.S Maple

Re: [FTL SHIP] New Arc

Postby Arfy » Mon Nov 07, 2016 1:31 am

mr_easy_money wrote:the miniship image for this ship is incorrect; at its current state, the miniship is that of the kestrel C,


Acknowledged, will be creating one right now.
User avatar
Auron1
Posts: 224
Joined: Thu Sep 01, 2016 7:34 pm

Re: [FTL SHIP] New Arc V1.2

Postby Auron1 » Mon Nov 07, 2016 8:31 am

Having the ship separated into two parts unconnected is extremely dangerous, because if you happen to lose a crew member away from the helm room, you won't be able to assign a new one there.
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
User avatar
stylesrj
Posts: 3627
Joined: Tue Jul 08, 2014 7:54 am
Location: The Shrike
Contact:

Re: [FTL SHIP] New Arc V1.2

Postby stylesrj » Mon Nov 07, 2016 8:46 am

Auron1 wrote:Having the ship separated into two parts unconnected is extremely dangerous, because if you happen to lose a crew member away from the helm room, you won't be able to assign a new one there.


The rooms are not disconnected from each other. They can get stuck between rooms though if ordered to move elsewhere while in transit.
User avatar
stylesrj
Posts: 3627
Joined: Tue Jul 08, 2014 7:54 am
Location: The Shrike
Contact:

Re: [FTL SHIP] New Arc V1.2

Postby stylesrj » Mon Nov 07, 2016 8:51 am

Well, I just did a video run with the new Arc. Not sure if it's my cold making my reaction time slower, my wireless mouse messing up or just FTL being FTL... but it went well until I exploded nearly an hour in...

Image

Who is online

Users browsing this forum: No registered users and 12 guests