Do the Torpedo weapons have full shield piercing and use Missiles?
Also, ya think Fuel could be renamed into something more Star-Trekky, like Dilithium Crystals? Drone Parts could be Shuttlecraft, although some ships use Drones...
Aer FTL - Star Trek Mod
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
- Jamestg
- Posts: 30
- Joined: Wed May 18, 2016 4:50 am
Re: Aer FTL - Star Trek Mod
New Version is onlne. Please load Aer - Rec and AerFTL.
Photon Torpedoes have 2 Shield Pierce and Quantum Torpedos 3 Shield Pierce. Polaron Torpedos have 5 shield pierce. They are like the mines from CE. I did not add new Rockets (only the Fire Rocket and the Ion Rocket), so I added Torpedoes.
And Yes, They use Missiles.
Photon Torpedoes have 2 Shield Pierce and Quantum Torpedos 3 Shield Pierce. Polaron Torpedos have 5 shield pierce. They are like the mines from CE. I did not add new Rockets (only the Fire Rocket and the Ion Rocket), so I added Torpedoes.
And Yes, They use Missiles.
- Auron1
- Posts: 224
- Joined: Thu Sep 01, 2016 7:34 pm
Re: Aer FTL - Star Trek Mod
I have found two typos:
*too strong
*out of curiosity
As for the empty beacons, have you considered adding more text lines more than those 2~3 currently available? I can accept that none ever visited one sector, but hearing that my Vice is marrying a ship all the time or that Mudd did something with some women eventually becomes boring...
*too strong
*out of curiosity
As for the empty beacons, have you considered adding more text lines more than those 2~3 currently available? I can accept that none ever visited one sector, but hearing that my Vice is marrying a ship all the time or that Mudd did something with some women eventually becomes boring...
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
- Jamestg
- Posts: 30
- Joined: Wed May 18, 2016 4:50 am
Re: Aer FTL - Star Trek Mod
I will make much more Texts, when I have time. I made only so few, because I wanted to Play and test. Much more Texts are comming.
- Jamestg
- Posts: 30
- Joined: Wed May 18, 2016 4:50 am
Re: Aer FTL - Star Trek Mod
New Version online!
I changed the Tholian Ships, removed the Arwing and added new Upgrade possibilities.
Many Cloaking mistakes have been corrected.
I changed the Tholian Ships, removed the Arwing and added new Upgrade possibilities.
Many Cloaking mistakes have been corrected.
- Jamestg
- Posts: 30
- Joined: Wed May 18, 2016 4:50 am
Re: Aer FTL - Star Trek Mod
You realy should download the AerFTL.ftl again. I corrected some Upgrade mistakes.
- Auron1
- Posts: 224
- Joined: Thu Sep 01, 2016 7:34 pm
Re: Aer FTL - Star Trek Mod
Some typos here.
Also, question: is the Tholian ship meant to have only 1 crew member and many rooms packed in one?
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
- Jamestg
- Posts: 30
- Joined: Wed May 18, 2016 4:50 am
Re: Aer FTL - Star Trek Mod
Only one crew is intended. So you can have a ship, that works exactly like an automated ship. But you can have of course more crew aboard. The messeage you get, that you can hold pnly one crew member is not true. A bug of the game, luckily. In my new version you have one room with one system. The old version had more rooms in one. I changed that.
Edit: Isee here you are allready using the new version. Which room has more systems in it?
Edit: Isee here you are allready using the new version. Which room has more systems in it?
- Auron1
- Posts: 224
- Joined: Thu Sep 01, 2016 7:34 pm
Re: Aer FTL - Star Trek Mod
Jamestg wrote:Only one crew is intended. So you can have a ship, that works exactly like an automated ship. But you can have of course more crew aboard. The messeage you get, that you can hold pnly one crew member is not true. A bug of the game, luckily. In my new version you have one room with one system. The old version had more rooms in one. I changed that.
Edit: Isee here you are allready using the new version. Which room has more systems in it?
Actually, I was wrong: all rooms are one-sys-only. It's the Clonebay texture which fooled me: the bay is located inside the drones sys. room, that's why I was believing there was a problem there.
See how the Clone bay is "empty" while the Drones rooms has two drones and the clonebay structure.
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
- Jamestg
- Posts: 30
- Joined: Wed May 18, 2016 4:50 am
Re: Aer FTL - Star Trek Mod
I found the clonebay mistake and corrected it. An I changed it.