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Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Posted: Thu Sep 08, 2016 10:17 pm
by Auron1
GianTell wrote:
Auron1 wrote:If the download link has been updated, I am going to test it soon, even if with all the mods I use I could need up to 7 days before finding your weapon among those available with inf_CE mod.
Would you share the details? :roll:


I thought the details are updated in the first page..?
I changed Sonic Boom to laser type, pierce 2(1) shield, OHKO anything beside Rockmen.

Here's a Stealth B with both Sonic Blast and Sonic Boom installed: link


A new definition of "Glass ship"! :roll:
Well, in the first page you don't mention the amount of crew damage dealt, that's why I was asking.

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Posted: Thu Sep 08, 2016 10:24 pm
by GianTell
Auron1 wrote:A new definition of "Glass ship"! :roll:
Well, in the first page you don't mention the amount of crew damage dealt, that's why I was asking.


Fixed! x)

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Posted: Tue Sep 13, 2016 9:44 am
by stylesrj
I give your mod a try while flying another ship. I don't buy any of the weapons of course but they do pop up a few times and I do comment about it.

https://www.youtube.com/watch?v=E8Aq2_tQKAw

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Posted: Tue Sep 13, 2016 12:01 pm
by GianTell
stylesrj wrote:I give your mod a try while flying another ship. I don't buy any of the weapons of course but they do pop up a few times and I do comment about it.

https://www.youtube.com/watch?v=E8Aq2_tQKAw


Oh nooo xD maybe I need to re-balance them and make them more affordable then ;p
Sorryyy~

Also it's weird, since I set all of them to 1 rarity, I'm surprised you even saw Beehive twice! xDD

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Posted: Thu Sep 15, 2016 5:19 am
by GianTell
Added "Thunder Roar".

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Posted: Thu Sep 15, 2016 5:31 am
by stylesrj
Hmm, Thunder Roar seems rather overpowered. All Ion Beams are overpowered though because even a beam that does a single point of ion damage can wreck shields.
And it goes through shields, so that's double.

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Posted: Thu Sep 15, 2016 8:18 am
by Auron1
stylesrj wrote:Hmm, Thunder Roar seems rather overpowered. All Ion Beams are overpowered though because even a beam that does a single point of ion damage can wreck shields.
And it goes through shields, so that's double.


I agree that the extra ion damage is a bit excessive...
I'd have two possible solutions:
1) 16 sec. cooldown, 3 power, 0 hull damage, 2 system damage, 5 shield piercing, fire chance = Med, crew stun = 3 sec.
2) 20 sec. cooldown, 3 power, 0 hull damage, 3 system damage, 5 shield piercing, crew damage = 30

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Posted: Thu Sep 15, 2016 10:21 am
by GianTell
It's not a beam tho... it's a laser xD

This weapon supposed to remove 2 shield bubbles in one shot if targeted to shield system, but only 1(0.5) shield bubble if targeted on other system rooms.
It's more like the weaker and more system-specific type of Heavy Ion mk II.

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Posted: Thu Sep 15, 2016 10:27 am
by Auron1
GianTell wrote:It's not a beam tho... it's a laser xD


Laser can hurt crew members... :geek:

Re: [WEAPON][AE/CE/sMPK] GianTell's Armament

Posted: Thu Sep 15, 2016 10:31 am
by GianTell
Auron1 wrote:
GianTell wrote:It's not a beam tho... it's a laser xD


Laser can hurt crew members... :geek:


Only if they deal any hull damage I think? Although I do believe condensed electricity would stun crews, but some would instead get healed from it (Zoltan) if the scripting allowed me xD
And beside, the fire it can cause will deal DOT damage to the crews anyway ;p