Noticed your comment on my channel. Don't seem to be able to properly reply, so I might as well just put it here.
Sure, I do request. The problem is you said yourself the mod is rather half-assed and you don't seem to care to much about it being that way either. A lot of the stuff you mention can be fairly easily solved you know. Like the gibs and icon.
You sure you want me to do a showcase? I will point out the bad stuff as well you know...
I opened it in superluminal and in the MTE and it honors the name.
Some issues :
Weapon mounts pointing up, looks ugly, the weapons will still fire to the right.
Cloaking image is still the full flagship. Facing up.
It has artillery but no mount for it, meaning it will fire the artillery beam from the top left corner. An artillery mount is basically an 5th weapon mount. (I had the same problem with my first one)
Interior images covering doors. Personal pet peeve of mine...
Starting level of drones is set to 1, default is two. Keeping it at 1 means that if you buy the system, you'll get it at lvl1. It's only 10 scrap (vanilla game) but still...
The four disconnected rooms can be a problem if an enemy teleports into them. Since you can't upgrade your ship when they are around. Lanius do exist you know...
Manning station for doors is on the wrong tile.
Small things, but worth mentioning : Irregular room sizes (so not 2x1, 1x2 or 2x2) vent odd... as far as their indicator goes. Can be solved by using the low O2 indicator mod.
As Styles said, you shouldn't be able to power up everything from the get go here. I think lvl3 weapons would suffice. And maybe set starting reactor power so you can power up everything but medbay. Seems that's the way to go with the vanilla ships as well...
Anyway, here are your options :
Iron out some of these things yourself. You have a good amount of empty rooms left to fit systems and such.
Let me help you do them. A bit of help can go a long way. I won't do it for you, but I can tell you how to. Meaning you can do it yourself next time. And improve on the quality of your next ship mods.
Leave it as is, and call off the showcase.
Leave it as is, and continue with the showcase (which ain't going to be pretty).
By all mean though, it's nice to see that there are still people out there having fun creating mods for this game. And by no means is it my intention to take away from that or to scare you off. It's normal that a first shipmod is questionable, but it can only get better. You still have some good people on the mod forums you can reach out to and are willing to help out. Because if there's one thing we all have in common on those, it's a love for FTL and mods for it. And in all seriousness, I've seen a lot worse "first ship mods" out there.
But yes, until I get a response, I'll hold of on making a showcase as I do agree with Styles on this one.
My very first mod I made (
The Anomaly) has gone through numerous updates as I learned more about FTL modding. Abandoning a project should really be avoided...
Anyway, let me know what your plan is here.