[SHIP] The Auto-Binary [v04]
Posted: Fri May 20, 2016 6:21 pm
An Auto-Hacker has become self aware.
It realises almost instantly that it has no shielding. Unable to install the system itself, it finds a nearby Auto-Surveyor, hijacking it as a bodyguard.
Comprehending the enormity of the situation, and with information vital to the Federation, it sets off to stop the Rebels.
The idea is to feel in control of the Hacker, while the Surveyor is more like an NPC you are giving commands to.
Each ship is built as closely as possible to the original Auto-Ship they are based on.
The Hacker houses your main controls; Piloting, Weapons, Engines, Hacking.
These systems, as well as being vital, are the ones you have most control over as a player.
The Surveyor houses defensive and secondary systems; Sensors, Shields, Artillery, Drones and Mind Control.
These systems are the ones you have least control over as a player, and are more situational.
The systems on the Hacker are spread out - while un-shielded, a single hit is unlikely to be too troubling. Should you gain crew, you can easily get to them to make repairs.
The systems on the Surveyor are all bunched into a single room - the room is less likely to be shot at, however a single hit can wipe out more than half of your systems.
The Drone system mimics giving commands to the Surveyor - it can aim at projectiles, enemy ships, or incoming drones, and is very effective at its job.
Drone parts are a concern, though, especially when Hacking is taken into consideration.
Right Click and Download-
As this is an unmanned ship, please consider using Player AI ships crew loss crash fix alongside this mod.