[MOD] Ship Customizer

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sul
Posts: 117
Joined: Sat Jan 30, 2016 4:22 pm

[MOD] Ship Customizer

Postby sul » Mon May 09, 2016 6:38 pm

The Ship Customizer Menu:
Image

////////////////////////// Ship Customizer Mod //////////////////////////

This is a mod that allows to customize and test your ship at first beacon, with access to all systems, crew, weapons, augments, drones, etc. Like BioHazard nicely said: "I can see this helping a lot of people who want to build a ship of their own but not having a clue on how to." This mod is compatible with FTL Advanced Edition and with (almost) all other FTL mods, it will just modify the first beacon.

Features:
- Customize your ship at first beacon with any crewmember (including ghost), weapon, drone or augment from the game.
- Install or upgrade any system even beyond maximum number of systems.
- Customize starting resources: fuel, scrap, missiles, droneparts and hull damage.
- Optionally build your ship on a budget at regular game prices with the Ship Balancer (included in the mod).
- Test your Setup with customized fights with the Ship Tester (included in the mod).


DOWNLOAD LINK (updated 10/01/2018): https://www.dropbox.com/s/bpj9srqtu8e2e ... r.zip?dl=0


////////////////////////// Instructions //////////////////////////

1.) Install with Slipstream Mod Manager (unzio ShipCustomizer.zip, put every .ftl file in the mods folder): http://www.ftlgame.com/forum/viewtopic.php?t=17102
Patching any other mod (Captain Edition, FTL Insurrection, any overhaul, ship gear, graphics or ships mod...) then the ShipCustomizer_Mod
Make sure you have last FTL version 1.6.7.

2.) Start the game and select the Ship Customizer Option. You receive the "Ship Customizer Beacon" augment and loose all fuel.

3.) Wait on the star map. Call either the Ship Customizer, Ship Tester or Ship Balancer.
- Using the Ship Customizer, customize every aspect of your ship. Exit when finished.
- Using the Ship Tester, choose an enemy ship to challenge in a customized fight. You can always cancel fights.
- Using the Ship Balancer, build a ship entirely at regular game price. Start from a barebone ship (Install addon, see below) for this. The limited scrap helps you build a balanced ship.

4.) Keep waiting on the star map to improve and test your ship. To begin regular gameplay, wait and select "Start Game". You will get some fuel and remove the "Ship Customizer Beacon" augment.

5.) The Ship Customizer is compatible with some major FTL mods (see list below). If one or several of those mods are installed, their items (weapons, drones, augments) will also be available from the blue option at the bottom of the Ship Customizer menu (if not installed the pages will just be blank). This can be useful to get or mix items from those mods on your starting ship, but does not affect the mods in any way after first beacon.
Arsenal +: viewtopic.php?t=29891
Captain Editions: http://www.ftlgame.com/forum/viewtopic.php?t=15663
FTL Insurrection: http://www.ftlgame.com/forum/viewtopic. ... &start=360
C&C Weapons Pack: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=27573
Crystal Cataclysm: http://www.ftlgame.com/forum/viewtopic.php?t=24317
GianTell's Armament: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=29873
Go Ballistic !: http://www.ftlgame.com/forum/viewtopic. ... +ballistic
Impulse Weapons Co: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=29471
Nono's Weapon pack: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=28901
Sleepz's Weapon pack: http://www.ftlgame.com/forum/viewtopic.php?f=12&t=29048
RAD-82's Weapon pacK: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=25968
All mods are in the Master-Mod List: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=26619

6.) You can install the Ship Customizer Mod along with Addons for a different gameplay. All Addones are included in the downloadable .zip file and must be patched after the Ship Customizer Mod:

- Barebone Ship. Start with an empty ship (no systems, no crew) to build it entirely. The starting crewmember is present for technical reasons, you may dismiss it when finished. Necessary for using the Ship Balancer menu.

- Unmanned Ship. Start with no crew. Systems will repair automatically but it is advised to equip the "Slug Gel" augment for breaches. You can still get crew but wont loose the game if they die. Always ensure you have either no crew or more than one crew (because loosing the last remaining crew on an unmanned ship can crash the game).


7.) Notes
- Some systems (for example artillery) are only available on ships that support them initially. Artillery installation is glitchy and may prevent game from saving properly.
- For technical reasons (opens the menu faster) the "Emergency Respirators" augment is not available with this mod and removed from all ships.
- You may find the Ship Customizer start game option latter in game at the beginning of Civlian Sectors. This is a minor technical issue that doesnt affect playing, if it happens just disregard the message.
- Biohazard made a nice couple of runs using the ship customizer (version around 05/23/2016). This is with an older version of the menu with different entries but you can get the idea. Plus nice run Bio !:
https://www.youtube.com/watch?v=mf3J0awQnPM
https://www.youtube.com/watch?v=lTBHJDQKXgI
https://www.youtube.com/watch?v=NWXrfPhsGT8
https://www.youtube.com/watch?v=SBcX7B3VVGs
https://www.youtube.com/watch?v=4w5CsugDNsI
https://www.youtube.com/watch?v=hGWEIdhfa4w


////////////////////////// Update History //////////////////////////

Code: Select all

09/29/2018:added separate start game option to finish customization and get fuel. Next update should be in a while.
09/28/2018:added Balancer and modified the Addons for compatibility.
09/23/2018:added Ship Tester, improved hull for Ship Customizer. Added support for Arsenal+.
10/06/2017: removed ion storms (replaced by nebulas) when using the CrazyShip Addon to avoid crashes. Mind control and Hacking upgraded to max level 5.
12/02/2016: added content from other mods, merged several add-ons.
11/23/2016: added Main view, increased browsing speed, and made every item free. Made everything free for captain edition and FTL Insurrection, increased browsing speed. Next update should be in a while.
05/23/2016: added prices for captain edition add-on and fixed compatibility with add-on.
05/22/2016: changed starting scrap range from 500 to 1500 scrap. 1500 is enough for beginners, and winning the 500 scrap challenge (I did) gives you bragging rights. Changed some text.
05/20/2016: fixed shields price to 125. Fixed drone control price in stores. Added Captain Edition content Add-on and unmanned ships add-on. Changed some text. Separated starting beacon from civilian sectors beacon. Added 9999 scrap option.
0/09/2016: removed oxygen in initial ships, modified shields price in stores.
05/09/2016: Initial submission.


Previous versions:
10/29/2018: https://www.dropbox.com/s/ok7kqyi6tf2mh ... r.ftl?dl=0 (previous More Reactor Addon)
10/29/2018: https://www.dropbox.com/s/ivgxqvrplfnzy ... s.ftl?dl=0 (previous Crazy Systems Addon)
(09/29/2018): https://www.dropbox.com/s/bpj9srqtu8e2e ... r.zip?dl=0
(12/04/2016): https://www.dropbox.com/s/bpj9srqtu8e2e ... r.zip?dl=0
(12/02/2016): https://www.dropbox.com/s/p91m4ms6v735i ... r.zip?dl=0
(11/23/2016): https://www.dropbox.com/s/yf5mzjalyowhx ... R.ftl?dl=0
(05/23/2016): https://www.dropbox.com/s/ad4hlx5ejffwy ... R.ftl?dl=0
(05/23/2016 add-on): https://www.dropbox.com/s/1urrmdsmgnfky ... E.ftl?dl=0
(05/27/2016 add-on): https://www.dropbox.com/s/bm30vdcjaulqx ... K.ftl?dl=0
Last edited by sul on Wed Oct 31, 2018 9:35 pm, edited 92 times in total.
Zakhep
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Joined: Thu Apr 10, 2014 1:37 am

Re: [MOD] Ship Customizer

Postby Zakhep » Wed May 11, 2016 4:39 am

This mod is great and all but there's just one problem.
http://i.imgur.com/p0Wo2tm.jpg
Also if you buy shields from the regular store it starts at level 1, meaning you need 225 scrap for shields. I would suggest doing something about this.
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stylesrj
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Re: [MOD] Ship Customizer

Postby stylesrj » Wed May 11, 2016 4:42 am

Zakhep wrote:This mod is great and all but there's just one problem.
http://i.imgur.com/p0Wo2tm.jpg
Also if you buy shields from the regular store it starts at level 1, meaning you need 225 scrap for shields. I would suggest doing something about this.


I'm guessing every ship starts with oxygen because every ship starts with oxygen.
Everything else is optional.

That or it's to prevent bugs where you have a non-Lanius crew sitting on an airless ship in the hangar and they slowly kill themselves to death.
sul
Posts: 117
Joined: Sat Jan 30, 2016 4:22 pm

Re: [MOD] Ship Customizer

Postby sul » Wed May 11, 2016 12:52 pm

Zakhep wrote:This mod is great and all but there's just one problem.
http://i.imgur.com/p0Wo2tm.jpg
Also if you buy shields from the regular store it starts at level 1, meaning you need 225 scrap for shields. I would suggest doing something about this.


Thanks for the comment, ships now start without oxygen and the shields price have been corrected.

I didnt want to remove oxygen so you wouldnt harm your crew initially (say on a run with no medbay/clonebay), but apparently that doesnt happen (the starting ghost crew doesnt care). Just be sure to install the system before buying other crew. The oxygen level 1 can be installed (for free) with other usual systems from the "Quick Installation" option, or manually.

Shields was a little sloppy in the original game. Stealth B would install it directly to level 2 from stores for 125 scrap, while zoltan B would start at level 1 and upgrade to level 2 for 100 scrap. You can now install the shields from stores at level 1 for 50 scrap (it still looks like it will install to level 2 from the interface, thats a glitch), and then upgrade to level 2 for 100 scrap.
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Biohazard063
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Re: [MOD] Ship Customizer

Postby Biohazard063 » Wed May 18, 2016 9:20 am

Hey there,

Wanted to let you know you got a great little thing going here. I can see this helping a lot of people who want to build a ship of their own but not having a clue on how to.
Got a short showcase video of it up on my channel to hopefully help spread the word.

A small issue though, you noted and fixed the issue with shields, but the same thing pretty much happens with drone control.
When bought in stores drone control starts on level 2 as well, with this mod installed, it doesn't, and you pay an extra 50 scrap for the second level.

Also, and this is more of a personal request : Think you can remove the ghost from one of the ships? I've got a soft spot for AI ships (created a few myself), would like to be able to have the ability to create them with this mod as well. :P

In any case, great mod !
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
ManDude
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Re: [MOD] Ship Customizer

Postby ManDude » Thu May 19, 2016 4:54 am

Thanks sul!

I've been a Rantrel junkie for about a year now and I still love that mod, but I've enjoyed dabbling around with Ship Customizer thus far. It's incredible how high of a score you can obtain with the option to select LR-Scanners and a teleporter(or bio-beam) from the very start of the game. I've done a couple runs and everything works great. Cheers!
sul
Posts: 117
Joined: Sat Jan 30, 2016 4:22 pm

Re: [MOD] Ship Customizer

Postby sul » Fri May 20, 2016 11:09 pm

Biohazard063 wrote:Hey there,

Wanted to let you know you got a great little thing going here. I can see this helping a lot of people who want to build a ship of their own but not having a clue on how to.
Got a short showcase video of it up on my channel to hopefully help spread the word.

A small issue though, you noted and fixed the issue with shields, but the same thing pretty much happens with drone control.
When bought in stores drone control starts on level 2 as well, with this mod installed, it doesn't, and you pay an extra 50 scrap for the second level.

Also, and this is more of a personal request : Think you can remove the ghost from one of the ships? I've got a soft spot for AI ships (created a few myself), would like to be able to have the ability to create them with this mod as well. :P

In any case, great mod !


Hey thanks so much for making that video ! I linked it in the page of course. And I made some changes based on it and your recommendations, fixed the drone control price, starting event, and made an add-on for unmanned AI ships. You are right AI ships are awesome I loved your Anomaly ship mod.
Edit: wow, you made two other videos cool watching right now.
Last edited by sul on Fri May 20, 2016 11:24 pm, edited 1 time in total.
sul
Posts: 117
Joined: Sat Jan 30, 2016 4:22 pm

Re: [MOD] Ship Customizer

Postby sul » Fri May 20, 2016 11:14 pm

ManDude wrote:Thanks sul!

I've been a Rantrel junkie for about a year now and I still love that mod, but I've enjoyed dabbling around with Ship Customizer thus far. It's incredible how high of a score you can obtain with the option to select LR-Scanners and a teleporter(or bio-beam) from the very start of the game. I've done a couple runs and everything works great. Cheers!

Thanks ! Ah the bio-beam, the Slug A (with mind control) was always my favorite ship I enjoy the vicious killing too much.
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Biohazard063
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Re: [MOD] Ship Customizer

Postby Biohazard063 » Sat May 21, 2016 7:07 am

sul wrote:Hey thanks so much for making that video ! I linked it in the page of course. And I made some changes based on it and your recommendations, fixed the drone control price, starting event, and made an add-on for unmanned AI ships. You are right AI ships are awesome I loved your Anomaly ship mod.
Edit: wow, you made two other videos cool watching right now.


Well, it's a great mod.
And there are 2 more vids coming. Now that there's an AI-ship available, maybe even 2 more.
I do like myself an AI-ship. :lol:
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
Channel link
A list of all my mods can be found here.
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slowriderxcorps
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Re: [MOD] Ship Customizer

Postby slowriderxcorps » Tue May 31, 2016 1:45 pm

Wow, I am beyond impressed with how you managed to pull this off. My prior attempts at making a system that looped back endlessly for testing things made the game crash, as it simply was not designed to do so. I have, however, done a pass-through of the Insurrection addon, as the author of the mod, in order to throw some diagnostics your way. Here we go.

Code: Select all

* For some reason, the Cloaking image for the Ship Customiser craft was not loading.
* Every weapon before the Blazing Anti-Personnel Laser in Tier 1 Lasers is missing.
* Every weapon before the Blazing Ion Blast Mark I in Ions is missing.
* Every weapon before the Mini Beam in Beams is missing
* Every weapon before the Breaching Flak Cannon II in Flaks is missing, and the weapons in general are in the wrong order.
* The Shotgun Laser in Flaks is a canned weapon that does not appear in conventional play.
* Every weapon before the Breaching Crystal Burst Mark I in Crystals is missing.
* The Crystal Shard in Crystals is a blueprint called by the Crystal Vengeance augment and should not be used.
* Every weapon before the Blazing Small Bomb in Bombs is missing.
* There are duplicate weapons appearing in Tier 1 and 2 Missiles, these are most likely calling variants used by enemy ships and should not be used.
* Every weapon before the Blazing Swarm Missiles in Tier 1 Missiles is missing.
* Every weapon before the Blazing Flare Cannon in Others is missing.
* The Flak Charge Cannon in Others is a weapon that was canned when it was discovered BURST-class weapons which fire more than once exhibit glitchy behaviour when each shot fires multiple projectiles.
* The Narrow-Band Scanner in Others is a weapon that was eventually pulled for being too situational to allow into the loot pool. It may be left in at your discretion.
* The PDS SHOT in Others is a blueprint called by ASB hazards and should not be used.
* There are two copies of the Named Piranha Torpedo Launcher in Others.
* The Super Shield Overcharger in Defensive Drones is an item that was canned when it was discovered the handling properties of Overcharger drones cannot be changed.
* I did not notice any alterations in the Augmentations menu to add Insurrection-added augments. The Combat Assist System augments, Empty Beacon augments and Federation Database should be added, the rest are all likely trade items.
Last edited by slowriderxcorps on Tue May 31, 2016 2:34 pm, edited 1 time in total.
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