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[MOD] [AE] The Federation Afterburner [WIP]

Posted: Wed Mar 30, 2016 6:38 am
by turntechBiologist
The Federation Afterburner

This is my first mod I've released, so don't be tooooooo cruel.

The Federation Afterburner is a ship designed to cook the crew using fire weaponry. It may be a small bit overpowered,but that may change.

Ship in Hangar
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Ship in Hangar (with rooms)
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Ship in Battle
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Changelog

Code: Select all

1.0.1-
-Added Shields system for purchase
1.0.0-
-Released ship


Download Links

Release 1.0.1
Release 1.0.0

To-do List

  • Add gibs
  • Add Cloaking image
  • Maybe take away some of it's power

The in-game description if anyone wants it:

One of the Federation's pride and joys,
designed to set enemy ship aflame and cook the crew,
and designed to withstand fire in itself.
It has been dispatched to ignite The Rebel Flagship,
so the Federation Fleet have an easier time destroying it.


That's about it for now, but I can assure you, things will update. (Probably)

Re: [MOD] [AE] The Federation Afterburner [WIP]

Posted: Wed Mar 30, 2016 9:32 am
by TheBoss
um dude the ship cant have shields fix it now!

Re: [MOD] [AE] The Federation Afterburner [WIP]

Posted: Thu Mar 31, 2016 4:35 am
by turntechBiologist
I've made it more of a challenge that way. If more people really want to, I'll add Shields. For now, it gets cloaking.

Re: [MOD] [AE] The Federation Afterburner [WIP]

Posted: Thu Mar 31, 2016 6:43 am
by stylesrj
Does it have a shield bubble at least so Drones know where to go?

Also, does it actually have the subsystem available but you cannot purchase it? Because otherwise it messes with things like Zoltan shields (it treats it as if it's not there at all. Even if it should be doing things like blocking out hacking drones and boarders)

Re: [MOD] [AE] The Federation Afterburner [WIP]

Posted: Thu Mar 31, 2016 7:16 am
by turntechBiologist
stylesrj wrote:Does it have a shield bubble at least so Drones know where to go?

Also, does it actually have the subsystem available but you cannot purchase it? Because otherwise it messes with things like Zoltan shields (it treats it as if it's not there at all. Even if it should be doing things like blocking out hacking drones and boarders)


Oh, crap. I didn't know that. I shall fix it tomorrow!

Re: [MOD] [AE] The Federation Afterburner [WIP]

Posted: Thu Mar 31, 2016 8:46 am
by stylesrj
Also, if you don't want people buying shields for it, set the price of shields to be something like 999. It'll always turn up in stores (because hardcoding says it must always be available in stores that sell systems) so that's one way to stop people from purchasing it.

Re: [MOD] [AE] The Federation Afterburner [WIP]

Posted: Fri Apr 01, 2016 4:37 am
by turntechBiologist
Shields have been added!