Gencool wrote:Actually, the clonebay was never disallowed, and it works perfectly fine on my version. I fixed what i think might have caused the crash, though.
I was thinking maybe it was caused by the Medbay being blown up. The game can't handle turning a blown up system into an intact system, right?
What I have done is increased the nanobot healing rate 3 fold (I admit it was a little low before but I misunderstood how the augment worked), and swapped the doors and sensor rooms, which provides an extra bonus against boarders off the bat.
Yeah nanobots are slooooow. But that also means Engi ships will benefit from it as well... enemy Engi ships full of Mantis warriors.
Turns out, buying a shipboard drone in a store just gives you a boring old uninteresting human.
I watched Biohazard's videos when he did the Star Trek run. There were people you could buy like Security Officers and Technicians but upon purchase turned into Humans. The same goes for Ghosts when you don't put them in.
All custom races turn into Humans.
Crystals, however, are interesting on the Siphon. More health, but slower healing... I elected to remove them again but I might change my mind and patch them back in...
I kiiiind of want to give the ship a stasis pod, or something.
Taking out the enemy ship's air can lead to a situation where your Engies can take no damage in combat. It's hilarious if it can be pulled off though.
Do you think you could tone down the healing rate of the Respirators or is that the minimum you can get before it goes to no healing or slowly taking damage?