[SHIP| E-Fighter SM

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Yawdar
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[SHIP| E-Fighter SM

Postby Yawdar » Sun Dec 20, 2015 10:47 pm

http://www.mediafire.com/download/yxtl67ocqydr49u/SlugMantis9000.ftl

Image

The E-Fighter SM, also known unabbreviated as, The Engi-Fighter Slug/Mantis (The Engi's aren't to original i suppose :roll: ) is an Engian craft made to fill their necessity for a fast and capable space fighter. Realizing the overall outdatedness of their Engi B model the Engi decided to replace it, and they wanted it to be "Efficient". They finally calculated that the wisest choice would be to formulate a ship based off of Slug and Mantis ship schematics in terms of agility and "War-like attributes". This is indeed the ship that has spawned from the Engi think tank, and so far has excelled in testing, thus the federation requesting one and hoping that this fighter will be able to out gun and outfight the rebels, and save the known universe. :D

The Ship comes stock with Cloaking and a 4 man Med-Bay.

All of the systems the ship starts with, are all that it can have. I designed it do be a more specialist type of ship, an agile fighter, quick and pewpewpew filled.

To my knowledge this ship should work with any version of the game, AE, non AE, CE. This is however my first ship, so if you find otherwise, please let me know. :ugeek:

EDIT: if anyone wants to Lets Play this ship on youtube or elsewhere, go for it. I'd love to see how other people play the ship out. Just drop a link here so i can watch, and toss a link into your description for this page if you feel so inclined!
Last edited by Yawdar on Mon Dec 21, 2015 4:54 pm, edited 1 time in total.
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stylesrj
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Re: [SHIP| E-Fighter SM

Postby stylesrj » Mon Dec 21, 2015 12:41 pm

Giving it a whirl right now and I have to ask: Why does the ship start with missiles and Drone Parts if they're never going to be used? Having that sort of thing lying around means more Scrap when one of those markets pop up asking for such items.
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stylesrj
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Re: [SHIP| E-Fighter SM

Postby stylesrj » Mon Dec 21, 2015 1:47 pm

And now I've given it a whirl, not a bad ship. It has everything you need from start to finish... provided you get some flak guns for it later on.

I had a few close calls and some mind control shenanigans but I managed to win. Even when the Flagship was dead-set on hacking my Weapons and sending everything at them when I got them repaired and the fires extinguished.

Does anything need to be nerfed? Nope. The dual burst lasers are fine. Sure people would want to be punished at the start and say "only have enough power/weapon slots for only one of the guns" but eh. I enjoyed it for a nice little bit of pew pew pew around the galaxy without being too overpowered.

It's just about there on the Shrike Line.
meklozz
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Re: [SHIP| E-Fighter SM

Postby meklozz » Mon Dec 21, 2015 2:47 pm

I tried it, too. It's a little bit strong at the start, but no extra systems, the layout, and only a few doors provide good balance.

A pretty cool and interesting ship in general. Somewhat strongly steered to a gunship build, but that's the point after all. Also, a nice hull.

@edit Make that really strong early. And since it's pretty straightforward, it can get a little bit dull if you manage to get another laser/flak quickly.
Yawdar
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Re: [SHIP| E-Fighter SM

Postby Yawdar » Mon Dec 21, 2015 4:30 pm

I wanted to make it a bit strong at the start, as the story is that its their purpose built fighter. I didnt want to make it to weak. But the little bit of challenge comes in when you consider, there arent any empty rooms to soak damage, and you get no extra systems throughout the game, as our second poster here has already noticed. I was hoping that would offset the starting arsenal, and i think it has done so pretty well. I don't know if i should do a redo of the stock Engi A and Engi C, or just move on to new stuffs. And as for the spare drone parts and missiles, i hoped to allow people to sell them if necessary, if the RNG gods gave you a crappy start. If it turns out to be to much of a money maker, ill remove them. I always play with CE And CE infinite so scrap is never to much of a concern to me, as i can always jump to get more.
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stylesrj
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Re: [SHIP| E-Fighter SM

Postby stylesrj » Mon Dec 21, 2015 9:50 pm

By the way, since I never did get it in my test run... is there a Clone Bay option or would I be wasting 50 Scrap in buying it?
Yawdar
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Re: [SHIP| E-Fighter SM

Postby Yawdar » Tue Dec 22, 2015 4:26 am

Waste, as a challenge ive been trying to keep the the original engi maiden voyagers alive :D
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stylesrj
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Re: [SHIP| E-Fighter SM

Postby stylesrj » Tue Dec 22, 2015 7:02 am

Adding a Clone Bay should be an option. It doesn't require an extra room, it's just replacing the Medbay with it.
I mean it's obvious you can't buy other rooms as there's no space for it, but the Medbay/Clone Bay swap? It's not going to affect space issues.
Yawdar
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Re: [SHIP| E-Fighter SM

Postby Yawdar » Tue Dec 22, 2015 11:43 pm

I simply chose not to put it in there. I dont use em. Medbay is all i ever use. Maybe ill put the option in if i have the time tonight.
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stylesrj
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Re: [SHIP| E-Fighter SM

Postby stylesrj » Wed Dec 23, 2015 12:36 am

Yawdar wrote:I simply chose not to put it in there. I dont use em. Medbay is all i ever use. Maybe ill put the option in if i have the time tonight.


By the way, since I don't use Drone Control or the Backup Battery from now on, any ship I make will not have those systems able to be installed even if there's room on the ship :P
I don't care if anyone else uses them or that's their first priority, I don't like em. :lol:

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