[MOD] Playable rebels ships Advenced Pack 1.0 Out ! 7 news ships added

Distribute and discuss mods that are functional. Moderator - Grognak
nono333
Posts: 56
Joined: Thu Oct 22, 2015 4:24 pm

Re: [MOD] Playable rebels ships Senario Pack Beta 1

Postby nono333 » Sat Jan 23, 2016 3:28 pm

Senario Pack Update 1.2 : change events, add events, change the Rebel Elite Layout, bug fixed, new dockyard, new dockyard animations
nono333
Posts: 56
Joined: Thu Oct 22, 2015 4:24 pm

Re: [MOD] Playable rebels ships Senario Pack Beta 1

Postby nono333 » Sat Jan 23, 2016 4:13 pm

Update Original Pack 1.5 : add floor, bug fixed.
Invasion Pack 1.4 : remove the weapons, bug fixed, add floor image.
Topic updated
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [MOD] Playable rebels ships Senario Pack Beta 1

Postby stylesrj » Sat Jan 23, 2016 10:03 pm

Just so you know, some of the automated scouts and ships still have offset images.

Also, somehow you've made flying a Rebel Flagship a challenge, unlike those other mods which load up the OPness of it :D
I've had several close calls with those slow-charging Boss Weapons and I'm really hoping for a Pre-igniter.
nono333
Posts: 56
Joined: Thu Oct 22, 2015 4:24 pm

Re: [MOD] Playable rebels ships Senario Pack Beta 1

Postby nono333 » Sun Jan 24, 2016 4:48 pm

The problem is if I put the Pre-Igniter in the capital ship it will be OP, his weapons are so strong
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [MOD] Playable rebels ships Senario Pack Beta 1

Postby stylesrj » Sun Jan 24, 2016 9:05 pm

nono333 wrote:The problem is if I put the Pre-Igniter in the capital ship it will be OP, his weapons are so strong


Of course it shouldn't start with one. I was just saying that in the run, I desperately wanted to get one. Or even at least just an automated reloader. None appeared and I had a narrow victory.
nono333
Posts: 56
Joined: Thu Oct 22, 2015 4:24 pm

Re: [MOD] Playable rebels ships Senario Pack Beta 1

Postby nono333 » Mon Jan 25, 2016 11:03 am

Senario Pack Update 1.3 : fix bug, change events, new peoples colors :
crystals : yellow, orange, red, green
engi : yellow, bordeaux, blue , green
slug : light blue
zoltans : light blue, light red
lanius : dark red
rockmen : dark blue, dark green, dark red
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [MOD] Playable rebels ships Senario Pack Beta 1.3

Postby stylesrj » Mon Jan 25, 2016 9:06 pm

Has the latest update fixed the Last Stand so that enemy ships will show up in certain events? Because it's hilarious to see "Battle Stations!" and no ship turns up.
Or is it a case of more ship encounters in the other areas being fixed and no one has pointed out problems in the Last Stand yet?
nono333
Posts: 56
Joined: Thu Oct 22, 2015 4:24 pm

Re: [MOD] Playable rebels ships Senario Pack Beta 1.3

Postby nono333 » Tue Jan 26, 2016 6:21 am

A problem in the Last stand (Rebel Fleet) ?!
We will correct him
nono333
Posts: 56
Joined: Thu Oct 22, 2015 4:24 pm

Re: [MOD] Playable rebels ships Senario Pack Beta 1.3

Postby nono333 » Tue Jan 26, 2016 6:17 pm

Original Pack Update 1.6 : fix bug, glow fix, ship's descriptions changed

Invasion Pack Update 1.5 : fix bug, glow fix, ship's descriptions changed, O2 for IA ship bug fix.....

Thank to Biohazard063 who help me to correct some bugs of those packs
nono333
Posts: 56
Joined: Thu Oct 22, 2015 4:24 pm

Re: [MOD] Playable rebels ships Senario Pack Beta 1.3

Postby nono333 » Tue Jan 26, 2016 6:36 pm

Senario Pack Update 1.4 : fix bug, change the ennemys class, Rebel Fleet Sector bug fixed