[MOD] Playable rebels ships Advenced Pack 1.0 Out ! 7 news ships added
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Re: [MOD] Playable rebels ships Senario Pack Beta 1
Senario Pack Update 1.2 : change events, add events, change the Rebel Elite Layout, bug fixed, new dockyard, new dockyard animations
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Re: [MOD] Playable rebels ships Senario Pack Beta 1
Update Original Pack 1.5 : add floor, bug fixed.
Invasion Pack 1.4 : remove the weapons, bug fixed, add floor image.
Topic updated
Invasion Pack 1.4 : remove the weapons, bug fixed, add floor image.
Topic updated
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [MOD] Playable rebels ships Senario Pack Beta 1
Just so you know, some of the automated scouts and ships still have offset images.
Also, somehow you've made flying a Rebel Flagship a challenge, unlike those other mods which load up the OPness of it
I've had several close calls with those slow-charging Boss Weapons and I'm really hoping for a Pre-igniter.
Also, somehow you've made flying a Rebel Flagship a challenge, unlike those other mods which load up the OPness of it
I've had several close calls with those slow-charging Boss Weapons and I'm really hoping for a Pre-igniter.
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Re: [MOD] Playable rebels ships Senario Pack Beta 1
The problem is if I put the Pre-Igniter in the capital ship it will be OP, his weapons are so strong
- stylesrj
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Re: [MOD] Playable rebels ships Senario Pack Beta 1
nono333 wrote:The problem is if I put the Pre-Igniter in the capital ship it will be OP, his weapons are so strong
Of course it shouldn't start with one. I was just saying that in the run, I desperately wanted to get one. Or even at least just an automated reloader. None appeared and I had a narrow victory.
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Re: [MOD] Playable rebels ships Senario Pack Beta 1
Senario Pack Update 1.3 : fix bug, change events, new peoples colors :
crystals : yellow, orange, red, green
engi : yellow, bordeaux, blue , green
slug : light blue
zoltans : light blue, light red
lanius : dark red
rockmen : dark blue, dark green, dark red
crystals : yellow, orange, red, green
engi : yellow, bordeaux, blue , green
slug : light blue
zoltans : light blue, light red
lanius : dark red
rockmen : dark blue, dark green, dark red
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: [MOD] Playable rebels ships Senario Pack Beta 1.3
Has the latest update fixed the Last Stand so that enemy ships will show up in certain events? Because it's hilarious to see "Battle Stations!" and no ship turns up.
Or is it a case of more ship encounters in the other areas being fixed and no one has pointed out problems in the Last Stand yet?
Or is it a case of more ship encounters in the other areas being fixed and no one has pointed out problems in the Last Stand yet?
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- Joined: Thu Oct 22, 2015 4:24 pm
Re: [MOD] Playable rebels ships Senario Pack Beta 1.3
A problem in the Last stand (Rebel Fleet) ?!
We will correct him
We will correct him
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- Joined: Thu Oct 22, 2015 4:24 pm
Re: [MOD] Playable rebels ships Senario Pack Beta 1.3
Original Pack Update 1.6 : fix bug, glow fix, ship's descriptions changed
Invasion Pack Update 1.5 : fix bug, glow fix, ship's descriptions changed, O2 for IA ship bug fix.....
Thank to Biohazard063 who help me to correct some bugs of those packs
Invasion Pack Update 1.5 : fix bug, glow fix, ship's descriptions changed, O2 for IA ship bug fix.....
Thank to Biohazard063 who help me to correct some bugs of those packs
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- Posts: 56
- Joined: Thu Oct 22, 2015 4:24 pm
Re: [MOD] Playable rebels ships Senario Pack Beta 1.3
Senario Pack Update 1.4 : fix bug, change the ennemys class, Rebel Fleet Sector bug fixed