[MOD][Challenge] Sensory Deprivation[v06]

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
stylesrj
Posts: 3632
Joined: Tue Jul 08, 2014 7:54 am
Location: The Shrike
Contact:

Re: [MOD][Challenge] Sensory Deprivation[v06]

Postby stylesrj » Mon Dec 07, 2015 9:52 am

I thought there was a lack of boarding runs out of all of the few runs there are of this mod.
Although I'm sure Anistuffs has done all the Mantis cruisers, Crystal B, Lanius B and Federation C...
User avatar
Anistuffs
Posts: 39
Joined: Sat Mar 28, 2015 12:32 pm
Contact:

Re: [MOD][Challenge] Sensory Deprivation[v06]

Postby Anistuffs » Tue Sep 27, 2016 10:41 am

Finally, after almost a whole year, I have completed my goal of winning with every ship using this mod. So I can finally remove this metaphorical blindfold and bid adieu to this incredible mod. Thanks Gencool :D

Playlist link (again so you won't have to go search in my previous posts): https://www.youtube.com/playlist?list=P ... T7EmT02gTE
Anistuffs - The Indian Let's Player.
Here's my Youtube channel with over 1500 LP videos: https://www.youtube.com/user/Anistuffs
Why not pop over and say hi :)
User avatar
Jumbocarrot0
Posts: 356
Joined: Sat Oct 21, 2017 1:18 am
Location: My current location.

Re: [MOD][Challenge] Sensory Deprivation[v07]

Postby Jumbocarrot0 » Tue Apr 24, 2018 11:27 pm

Made an updated version of this mod to both fix a couple problems made in FTL 1.6 and make changes to take advantage of changes in FTL 1.6.
A surprise-free changelog:
  • Made a lot of useful audio cues silent. I won't say which sounds but good luck with solar flares.
  • Made boarding harder, you'll know why.
  • Removed/Gradiented some graphics/text for more deprivation.
  • Added some polish to the mod.
  • Made use of the ITB banner to say 'Sensory Deprivation Activated.'

Download SensDep v07

This updated version doesn't contain the addons, download SensDep v06 for the addons.
JLtheking
Posts: 13
Joined: Wed May 21, 2014 2:43 pm

Re: [MOD][Challenge] Sensory Deprivation[v06]

Postby JLtheking » Thu Apr 26, 2018 10:01 am

Thank you so much Jumbocarrot for reviving this thread, allowing me to discover this gem from 2015!

While many of the polish changes are definitely appreciated, I made a personal modification to it that strips out many of the changes from both v07 and the base mod itself.

This 'lite' version of SensDep does only the following:
  • Obfuscates all system icon images
  • Tooltips from highlighting enemy system icons are obfuscated
  • Ion lockdown charge time is obfuscated
  • Player and enemy hull indicator graphic changed
  • Main Menu changed

The changes stemmed simply from me treasuring many of the visual and audio cues from the base game, and my personal opinion that the game would be lesser without them. Thus, the quality-of-life UI/UX features such as warnings, fleet movement and beacon paths remain unmodified.

What is left retains the core of SensDep, that of not knowing which systems belongs to which room, demanding the player to pay more attention to the effects of damage (as well as ion damage, and total damage in general). Its definitely less difficult than Jumbocarrot's version, but I feel that its already a big step up in difficulty from vanilla.

SensDep Lite
User avatar
Jumbocarrot0
Posts: 356
Joined: Sat Oct 21, 2017 1:18 am
Location: My current location.

Re: [MOD][Challenge] Sensory Deprivation[v07]

Postby Jumbocarrot0 » Sun Apr 29, 2018 5:07 am

Made another version of v07, this time with several addons like v06.
The new addons include:
Blockage Clearer - Makes SensDep easier.
Thicker Clouds - Makes SensDep harder.
Deprived Information - An expanded version of speckless specs from v06 that extends to crew and augments.
Different Backgrounds - CE and Insurrection themed backgrounds
And more...

The base mod has also had an update, adding more deprivation. There are also some source files within the mod for anyone who wish to make some tweaks.

Download SensDep v07 (outdated)

EDIT: v07 has some issues with FTL 1.6.8, v07a fixes some of these issues.
Download SensDep v07a
Last edited by Jumbocarrot0 on Sat Sep 29, 2018 9:39 pm, edited 5 times in total.
ImageImage
JLtheking
Posts: 13
Joined: Wed May 21, 2014 2:43 pm

Re: [MOD][Challenge] Sensory Deprivation[v06]

Postby JLtheking » Wed May 02, 2018 10:08 am

As JumboCarrot strives to add more features and make the game ever the more challenging, I am here to make the mod easier :D

Behold an even LIGHTER version of SensDep Lite, this time in addition removing the obfuscation of the System Icon images found underneath both ships' UI. Here is a screenshot of what SensDep UltraLite looks like (with Sensors Lvl2):
Image

As you can see, the icon overlays are still removed, so you still don't know which room is which at the start of combat. BUT, you at least have feedback of what system a particular rooms hold AFTER damaging it. This removes the unfun-ness of hitting rooms and not knowing what you actually hit (particularly if it isn't something obvious like Weapons or Shields). Also, this makes Combat Augments from CE useful again because now you'll know if the enemy has a particular system in the first place, before deciding to use power to activating the combat augment.

I've experimented playing with this version a few runs, and I can safely say that this now adds a very comfortable extra layer of difficulty to your regular runs, and that you can actually run this without lowering the difficulty that you usually play on.

Sci-fi immersion-wise, you could probably rationalize it to the tune of each system emitting a unique energy signature that your base sensors are able to keep track of (and whether it is running normally, damaged, or turned off). But you aren't able to pinpoint exactly where the signature is coming from within the enemy ship. Something something :mrgreen:.

It feels and plays great though!

SensDep UltraLite

(Screenshot taken with SMPK's Remastered GFX Mod)
User avatar
Jumbocarrot0
Posts: 356
Joined: Sat Oct 21, 2017 1:18 am
Location: My current location.

[MOD][Challenge] Sensory Deprivation[v07a]

Postby Jumbocarrot0 » Sat Sep 29, 2018 9:37 pm

Update Alert!!!

The new FTL update has its issues with certain mods. The most widespread of this is the breaking of loading bars across many mods, SensDep included.
This new updated, v07a, has fixed this issue, so the loading bar should appear as normal.

There are also new localisations to the game, allowing the game to be played in many languages.
As of now, there are some issues with non-English versions of the game and SensDep. This includes text boxes not changing and any text-based images, such as the pause text, will show up in non-English versions. The main aspects of the mod however (not being able to see rooms and unknown hull counters) will still work in non-English versions of the game.

Download Sensory Deprivation v07a
ImageImage

Who is online

Users browsing this forum: No registered users and 20 guests