[Ship][AE][CE ready] The Triumvirate

Distribute and discuss mods that are functional. Moderator - Grognak
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Biohazard063
Posts: 412
Joined: Fri Feb 14, 2014 4:38 pm

Re: [Ship][AE][CE ready] The Triumvirate

Postby Biohazard063 » Sun Apr 03, 2016 4:06 pm

NarnKar wrote:
TheBoss wrote:There is a bug where when a system repair drone or a anti personel drone goes to the ship at the back if i de-power the drone when it goes invisible (as in through the ship to get to the other ship) it crashes but if i used a drone ship and had those drones and de-powered it when it is going to go to drone controll it goes. fix pls


the drone bug is known and applies to all ships with disconnected rooms, as it is part of the hardcoding of ftlgame.exe. it is impossible for XML modders to fix. ticket closed.

Indeed, and I also mentioned this problem in the OP. If you pay attention it only becomes a problem if the enemy damages drone control causing a drone to depower when they are in there.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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legiantking
Posts: 3
Joined: Fri Nov 16, 2018 4:49 am

Re: [Ship][AE][CE ready] The Triumvirate

Postby legiantking » Sun Nov 18, 2018 11:29 pm

"A Slug ship here is using a tactic you hoped you'd never see, disabling your oxygen and charging fire weapons! You're going to suffocate!"
*cackles silently*