R4V3-0N wrote:BTW since your a fan of lanius ships quite a bit... I just wanna tell you there is a "type C" lanius ship in the coding, it still uses the type B hull because it isn't exactly a finished ship.
apparently it was first attempt at making the type B but scrapped.
Code: Select all
<!---
This is the original 1st version. I replaced it with the U shaped ship with the inner ring of airlocks. I'm
keeping this in case we need another layout for now
<shipBlueprint name="PLAYER_SHIP_ANAEROBIC_3" layout="anaerobic_cruiser_3" img="anaerobic_cruiser_3">
<class>Shrike Cruiser</class>
<name>wutwutwut</name>
<unlock>>???????????</unlock>
<desc>???????????????????</desc>
<systemList>
<pilot power="1" room="7" start="true">
<slot>
<direction>right</direction>
<number>1</number>
</slot>
</pilot>
<doors power="1" room="12" start="true"/>
<sensors power="1" room="5" start="true"/>
<oxygen power="1" room="6" start="true"/>
<engines power="2" room="2" start="true">
<slot>
<direction>left</direction>
<number>2</number>
</slot>
</engines>
<shields power="2" room="4" start="true">
<slot>
<direction>down</direction>
<number>0</number>
</slot>
</shields>
<weapons power="2" room="11" start="true">
<slot>
<direction>left</direction>
<number>0</number>
</slot>
</weapons>
<drones power="2" room="9" start="false"/>
<medbay power="1" room="10" start="true">
<slot>
<number>2</number>
</slot>
</medbay>
<teleporter power="1" room="14" start="true"/>
<cloaking power="1" room="3" start="true"/>
<battery power="1" room="13" start="false"/> <!-- NEEDS Room image
<mind power="1" room="0" start="false"/> <!-- NEEDS Room image
<hacking power="1" room="1" start="false"/> <!-- NEEDS Room image
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList count="1" missiles="5">
<weapon name="LASER_BURST_3"/>
</weaponList>
<droneList drones="2"/>
<droneList count="0" drones="0"/>
<health amount="30"/>
<maxPower amount ="8"/>
<crewCount amount = "4" class="anaerobic"/>
</shipBlueprint>
-->
however I can't find it's coding for position. So you basicly have to wing it and guess where those rooms would be located based on the fact it isn't a U shape. (O? blob? look at the vanilla bomber for ideas how it may look)
Interesting, I'll see what I can do. Thanks.
EDIT: So here's the scoop, and I'll probably add pictures later when I create my B layout utilizing the layout I came up with from you gave me.
Essentially, the only clue I had as to the positioning of the rooms were room numbers, which indicate which rooms were placed first and which ones were last. This order can get mixed up however if you delete a room in Superliminal; for instance, say you have rooms 4, 5, and 6, but then you delete room 5. Rooms 4 and 6 will remain numbered as 4 and 6. Whatever next room you create will become the new 5. However, this only really applies to modders usually.
Looking at official ships in the game, there's a pattern to how the rooms are created and thus numbered. Essentially, starting from the topmost grid line in the highest room, a line is drawn all the way to the right. Whatever rooms are in range of that line will be numbered accordingly from left to right before moving down to the next grid line.
For instance, in the Red-Tail, Rooms 0 and 1 are the Med bay and Mind Control. Rooms 2 and 3 are Shields and Oxygen, while 4 is just the Teleporter. Then, on the longest grid line, Rooms 5, 6, 7, 8, and 9 are Engines, Battery, Doors, Empty, and Pilot.
The only ship I've seen so far that doesn't have this pattern is the Kestrel.
What's important however is that the Lanius Cruisers uphold the pattern and so I tried guessing how the rooms would be arranged in a way that allow the pattern to work. My results weren't exactly as stunning as an O or blob-shaped layout, but those who have seen the Raptor or Coercion's layout might find it rather familiar. All I can say, for now, is that it's not a U-shaped layout and the room placement is a bit strange, though I'm still tinkering with it. Indeed, I may actually achieve an O layout, now that I think about it, but you'll just have to wait and see. I'll take pictures of acceptable possibilities when I update the mod. -w-
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