Zoltan Slaver
Posted: Mon Aug 17, 2015 7:15 am
I wasn't really planning to release this, but I haven't really seen an abducting ship with a one way drone bay so I decided to release this. Model and Gibs by Cryptid.
Mediafire Download: http://www.mediafire.com/download/j3wej ... er+V.1.ftl
Equipment:
-Engi Medibot Dispersal
-Drone Reactor Booster
-Placeholder Drone
-System Repair Drone
-Anti Personnel Drone
Weapons:
-Blast Missile
-Burst Laser 1
Crew:
-1 Slug
-1 Human
-1 Engi
Weapons:
-Level 2
-2 Slots
Drones:
-Level 4
-4 Slots
-1 Room
Engines:
-Level 2
Shields:
-Level 2
Oxygen:
-Level 1
Med bay:
-Level 1
Sensors:
-Level 1
Teleporter:
-Level 1
-2 Room
Mind Control:
-Level 1
Piloting:
-Level 1
Obviously the main strategy with this ship is to abduct enemy crew and kill them with the anti personnel drone. Due to the layout of the ship, the only way to heal crew is by relying on the engi medibot dispersal as the med bay is inside the jail deck of the ship. Mind controlled enemies are also healed by the medibots on top of the fact they can get inside of the med bay to heal up further so using the medi bay becomes a risk vs reward type deal. All shipboard drones are placed in a 1 by 1 room without doors. Using the placeholder drone, you can get drones outside the ship which is helpful in keeping the drone bay safe from harm. The downside is the placeholder needs to be out for the other drones to be able to get outside the ship and the drones can't get back inside the drone bay to heal. The burst laser 1 is your main method of attacking enemies, it's pretty standard overall. The Slug crew is used to detect enemy crew for the mind control. If your slug dies you can always just upgrade your sensors (still wont detect enemies inside the nebula. The blast missile is a backup weapon for disabling systems or dealing with 2 shield bubbles. It's a very expensive weapon to run, but deals huge damage as well as taking only 2 power. The ship comes with a 4 room drone bay so you can still afford to equip another drone to use on top of your starting drones. The main problem is the fact you only get 2 weapons slots to work with and minimal firepower.
Mediafire Download: http://www.mediafire.com/download/j3wej ... er+V.1.ftl
Equipment:
-Engi Medibot Dispersal
-Drone Reactor Booster
-Placeholder Drone
-System Repair Drone
-Anti Personnel Drone
Weapons:
-Blast Missile
-Burst Laser 1
Crew:
-1 Slug
-1 Human
-1 Engi
Weapons:
-Level 2
-2 Slots
Drones:
-Level 4
-4 Slots
-1 Room
Engines:
-Level 2
Shields:
-Level 2
Oxygen:
-Level 1
Med bay:
-Level 1
Sensors:
-Level 1
Teleporter:
-Level 1
-2 Room
Mind Control:
-Level 1
Piloting:
-Level 1
Obviously the main strategy with this ship is to abduct enemy crew and kill them with the anti personnel drone. Due to the layout of the ship, the only way to heal crew is by relying on the engi medibot dispersal as the med bay is inside the jail deck of the ship. Mind controlled enemies are also healed by the medibots on top of the fact they can get inside of the med bay to heal up further so using the medi bay becomes a risk vs reward type deal. All shipboard drones are placed in a 1 by 1 room without doors. Using the placeholder drone, you can get drones outside the ship which is helpful in keeping the drone bay safe from harm. The downside is the placeholder needs to be out for the other drones to be able to get outside the ship and the drones can't get back inside the drone bay to heal. The burst laser 1 is your main method of attacking enemies, it's pretty standard overall. The Slug crew is used to detect enemy crew for the mind control. If your slug dies you can always just upgrade your sensors (still wont detect enemies inside the nebula. The blast missile is a backup weapon for disabling systems or dealing with 2 shield bubbles. It's a very expensive weapon to run, but deals huge damage as well as taking only 2 power. The ship comes with a 4 room drone bay so you can still afford to equip another drone to use on top of your starting drones. The main problem is the fact you only get 2 weapons slots to work with and minimal firepower.