[SHIP] [AE] Montauk
Posted: Tue Jul 14, 2015 9:30 pm
This took way too long for me to make considering how simple it is, sorry for the delay. I decided to do another recolor this time, it uses the hull of the stealth cruiser and the color scheme of the rock B. Overall it seemed to fit Nod’s aesthetics pretty well. The mod also features some awesome looking room art for the cloaking system by TaxiService! At least that’s something…
Yet another shieldless ship. I personally really like shieldless strategies despite the common consensus on that. Besides, Nod is the cloaking faction of Tiberian Sun!
Besides looking different this ship isn’t very different from the stealth A. It still has a laser weapon and a beam, though I did decide to add a fourth weapon slot. It’s a little easier to handle too with the higher damage output on the weapons.
Starting systems and crew:
• Engines - 2
• O2 - 1
• Weapons – 4
• MedBay – 1
• Piloting – 1
• Sensors – 1
• Doors – 1
• Cloaking - 2
• Human – 4
Bugs:
Due to a lengthy animation, the obelisk may not fire on some ships. The weapon will fire if you go to the main menu and immediately return the game (it's really annoying, but it works). These are the enemy classes known to cause this problem so far:
• Rebel Elite Assault
• Mantis Interceptor
• Auto-Surveyor
• Auto-Scout
Room placement is slightly based off the Kodiak, with parts extending into the wings a little more than usual. Sounds are once again extracted directly from Tiberian Sun for your full listening pleasure. Weapon art is basic, with the nod laser being the more complex of the two. Did I mention the awesome room art from Taxi meant to resemble the Nod stealth generator? It’s super cool!
Credit goes to MaeniAck for the pilot room image. Everything related to C&C (i.e. Nod Montauk, the nod laser, the obelisk and the Tiberian concept) is property of EA.
Download v1.1 here.
Replaces the Stealth A.
Download Tiberian Sun cloaking sounds here.
A CE friendly version can be found here.
A play through of version 1.0 of this ship from stylesrj can be found here.
I think I’m gonna take a big break before I do any of my own mods for a while. Maybe I’ll make some stuff too toss into the Shipyard thread. I know I’ll be trying get Taxi to let me help with all his stuff for a while after that room art, did I ever say how great that was? Don’t worry, before you know it there’ll be a Scrin ship from me! And by the way, I added links to all the pictures of the weapons for all my ships for those who want a little more insight into the references.
Yet another shieldless ship. I personally really like shieldless strategies despite the common consensus on that. Besides, Nod is the cloaking faction of Tiberian Sun!
Besides looking different this ship isn’t very different from the stealth A. It still has a laser weapon and a beam, though I did decide to add a fourth weapon slot. It’s a little easier to handle too with the higher damage output on the weapons.
Starting systems and crew:
• Engines - 2
• O2 - 1
• Weapons – 4
• MedBay – 1
• Piloting – 1
• Sensors – 1
• Doors – 1
• Cloaking - 2
• Human – 4
Bugs:
Due to a lengthy animation, the obelisk may not fire on some ships. The weapon will fire if you go to the main menu and immediately return the game (it's really annoying, but it works). These are the enemy classes known to cause this problem so far:
• Rebel Elite Assault
• Mantis Interceptor
• Auto-Surveyor
• Auto-Scout
Room placement is slightly based off the Kodiak, with parts extending into the wings a little more than usual. Sounds are once again extracted directly from Tiberian Sun for your full listening pleasure. Weapon art is basic, with the nod laser being the more complex of the two. Did I mention the awesome room art from Taxi meant to resemble the Nod stealth generator? It’s super cool!
Credit goes to MaeniAck for the pilot room image. Everything related to C&C (i.e. Nod Montauk, the nod laser, the obelisk and the Tiberian concept) is property of EA.
Download v1.1 here.
Replaces the Stealth A.
Download Tiberian Sun cloaking sounds here.
A CE friendly version can be found here.
A play through of version 1.0 of this ship from stylesrj can be found here.
I think I’m gonna take a big break before I do any of my own mods for a while. Maybe I’ll make some stuff too toss into the Shipyard thread. I know I’ll be trying get Taxi to let me help with all his stuff for a while after that room art, did I ever say how great that was? Don’t worry, before you know it there’ll be a Scrin ship from me! And by the way, I added links to all the pictures of the weapons for all my ships for those who want a little more insight into the references.