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C&C Weapons Pack v4.0

Posted: Mon Mar 20, 2017 12:59 am
by Chrono Vortex
A long overdue update. I've made a bunch of miscellaneous changes to a bunch of the weapons to hopefully make them both more balanced and more interesting. There's also two newish weapons, and several updated animations for the weapons and explosions. Most importantly, there is now an additional mod which will install a couple Allied weapons onto the Kestrel A.

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I'll try to release some additional files which will allow you to start with weapons from all the other factions pretty quickly.

Re: [MOD] [AE] C&C Weapons Pack

Posted: Fri Mar 24, 2017 5:33 am
by Chrono Vortex
Another small update.

UsedC wrote:Iron Curtain could kill infantry, as I remember, so it can totally be offensive.

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Viola! Set up to be an infantry killer, and also does major system damage. Now that everyone but Yuri has a superweapon, the genetic mutator will probably be next.

Re: [MOD] [AE] C&C Weapons Pack

Posted: Sat Apr 01, 2017 3:41 pm
by MlemandPurrs
Do you plan on adding C&C4 era Nod Spacecrafts ? As much i do loathe Toyberium Twilight however it was the only occurence of Nod having spaceship like things. I think GDI had also an few pieces.

Re: [MOD] [AE] C&C Weapons Pack

Posted: Sat Apr 01, 2017 6:39 pm
by Chrono Vortex
MlemandPurrs wrote:Do you plan on adding C&C4 era Nod Spacecrafts ? As much i do loathe Toyberium Twilight however it was the only occurence of Nod having spaceship like things. I think GDI had also an few pieces.

Well, I did make this Banshee Fighter, since it was about the most spacy thing Nod had from Tiberian Sun. I honestly haven't looked into C&C 4 that much, though this thing does look pretty cool...

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It may be worth a shot at some point.

Re: [MOD] [AE] C&C Weapons Pack

Posted: Sun Apr 02, 2017 11:05 am
by MlemandPurrs
C&C3 also had ships of the scrin, the RA3 Yamato could easily get repurposed into an spacecraft, and there was an Tzar Landship concept for one of the Red Alert(or was it for Generals) games that could be made into an soviet vessel.

Re: [MOD] [AE] C&C Weapons Pack

Posted: Wed Jul 25, 2018 1:12 pm
by JerC
Are you still working on this? It would be neat so see some other weapons like the Titan mm cannon, you could even add in some weapons from Generals like the Avenger beam or Laser Crusader.

Re: [MOD] [AE] C&C Weapons Pack

Posted: Thu Jul 26, 2018 4:22 pm
by Chrono Vortex
JerC wrote:Are you still working on this? It would be neat so see some other weapons like the Titan mm cannon, you could even add in some weapons from Generals like the Avenger beam or Laser Crusader.

Oh boy, I haven't touched FTL in a while, just came on recently to post this. But if you're looking for a Titan cannon, that's included in this weapons pack.