Chrono Vortex wrote:The Ion Cannon is pretty much the only weapon I've tested extensively and to me it seems good, although you are right about it dropping four shields. I'm pretty sure though that only if you're lucky once it get's past those shields it only hits one room. As for the Magnetron Beam, the time the beam is in contact with the shields is what determines how many shields it drops, so I bumped the speed way up and I think I got it to a point where it won't just rip all the shields and the hull to shreds without any effort.
As I've stated, it's been a while since I've seen an ion beam (last one beeing on the Hooker from TaxiService) so if testing shows it's all right, I'm fine as well with it.
Chrono Vortex wrote:The only reason I did that was because it's what happened with the V3 in the original game and I thought it would be funny to keep it that way, but I could change it to do something like what I did in that gif animation (materializing from nothing to green lines and from green lines to the actual missile).
You know... I actually mentioned it looked like the way it worked in red alert 2 during the showcase .
Maybe just do something with the lights on the mount itself then? It sort of looks unfinished if you compare it with say the prism laser.