The BlueShield has:
A heavy laser.
2 Rebel flagship ion weapons as artillery.
A defence drone.
A zoltan shield charging drone.
A zoltan shield augment.
And excessive use of teleport doors.
Known bugs:
Some rooms MAY be inaccessable due to the use of teleport doors.
Because of having 2 artillery rooms if you use "restart" from the menu you will lose 1 artillery, you have to go back to the hanger and start.
You might want to warn people about how dual artillery systems are buggy. The second system doesn't show up in the Systems menu, they don't respond to upgrades and if you hit Restart, you lose one artillery.
Might I suggest you create an Artillery that looks like two Boss Ions together and shoots 6 projectiles?
stylesrj wrote:You might want to warn people about how dual artillery systems are buggy. The second system doesn't show up in the Systems menu, they don't respond to upgrades and if you hit Restart, you lose one artillery.
Might I suggest you create an Artillery that looks like two Boss Ions together and shoots 6 projectiles?
I will add a bit about the bug.
Also the way the ship's hull works is that it would look better if I have 2 artillerys, (I will post an image showing what I mean tomorrow).
Actually What styles RJ is suggesting is not a single ion but a weapon that looks like two individual ions this should not affect much aesthetic emphasis unless you really want to have a second artillery system room any way I thought that the coloring on the ship looked weird so I tried to give it a recolor here
Hope it may be of use