
This mod is a continuation of my first, The Légionnaire. It’s a little more art oriented than it is custom weapon oriented, so the way it plays in game is much more like any other FTL ship than The Légionnaire. The tesla coil is pretty much the same as the prism cannon in functionality, just like in RA2.
This ship is made purely for brute force. The nuke makes it great for just plowing your way through sectors without a care in the galaxy. A crew killing strategy could be made to work too, but only if you remember to turn off the nuke.

Starting systems and crew:
• Engines - 2
• O2 - 1
• Weapons – 3
• MedBay – 1
• Shields - 2
• Artillery – 1
• Piloting – 1
• Sensors – 1
• Doors - 1
• Human – 2
• Rockman – 2
Room configuration is pretty much identical to the Federation Cruiser A, with the exclusion of the removal of the forward airlocks. I’m much happier with the art I made for this mod than what I made for my last one, though it's still just adapted from original Red Alert 2 stuff. The nuke and the Kirov face (thanks to stylesrj for that idea) are the main features of this one.

Everything associated with Red Alert 2 (i.e. the nuclear missile and the Kirov) is owned by EA. Not the Hammer and Sickle though. EA may own the rights to a lot of things, but thankfully communism is not one of those things.
Download v1.1 here.
Replaces the Federation Cruiser A.
I also added something which I knew I just had to do as soon as I made the Kirov art. It affects every ship though, so I didn’t want to release it as part of the “official” mod. Instead, I’m putting it out as an easter egg. The careful observer will note a very subtle change involving the crew (don’t worry, it’s only aesthetic, it doesn’t change the game), while the dirty rotten cheater will start pulling files to find the difference.
Download the easter egg here.
Install after the ship