[MOD][GMM]SSk77 Mod's [USS Enterprise now]

Distribute and discuss mods that are functional. Moderator - Grognak
Alblaka
Posts: 98
Joined: Thu Sep 20, 2012 1:41 pm

Re: [MOD]SS Missiles

Postby Alblaka » Fri Sep 21, 2012 10:51 pm

SSk77 wrote:Glad alblaka and by the way, isn't you the creator of IC and IC² ??????


Jep :3 Using the same identity across the www has a use after all.
Totally going to add a Macerator Augmentation which can be used for a Special Blue Choice when near Asteroids, giving more scrap :§
Greetz,
Alblaka
SSk77
Posts: 57
Joined: Fri Sep 21, 2012 8:09 pm

Re: [MOD]SS Missiles

Postby SSk77 » Fri Sep 21, 2012 10:54 pm

Cool :D and I like so much IC²!

Can't wait a mod for FTL now :P
marksteele
Posts: 49
Joined: Thu Sep 20, 2012 3:32 pm

Re: [MOD]SS Missiles

Postby marksteele » Sat Sep 22, 2012 12:07 am

interesting concept for a mod. My one big beef is it comes as an EXE. You should check out the mod manager http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2464 and make it compatable

(also avoid 4shared like the plague)
Alblaka
Posts: 98
Joined: Thu Sep 20, 2012 1:41 pm

Re: [MOD]SS Missiles

Postby Alblaka » Sat Sep 22, 2012 12:17 am

marksteele wrote:interesting concept for a mod. My one big beef is it comes as an EXE. You should check out the mod manager http://www.ftlgame.com/forum/viewtopic.php?f=4&t=2464 and make it compatable

(also avoid 4shared like the plague)


You COULD bother reading through pages 5-6 of GMM. Already using it, pinned down a bug regarding UTF-8 compatibility and making improvement suggestions :P
Greetz,
Alblaka
timerift
Posts: 2
Joined: Sat Sep 22, 2012 12:11 am

Re: [MOD]SS Missiles

Postby timerift » Sat Sep 22, 2012 12:26 am

does this work with the mod program
SSk77
Posts: 57
Joined: Fri Sep 21, 2012 8:09 pm

Re: [MOD]SS Missiles

Postby SSk77 » Sat Sep 22, 2012 3:31 am

Mod updated, now it isn't overpowered and I added 3 new weapons

Code: Select all

Plasma Cannon Mark 1
Plasma Cannon Mark 2
Plasma Cannon Mark 3

Made it Compatible with GMM
SSk77
Posts: 57
Joined: Fri Sep 21, 2012 8:09 pm

Re: [MOD]Plasma Shooter [v1.0]

Postby SSk77 » Sat Sep 22, 2012 2:13 pm

Updated again and now all problems should be fixed.
Please if you find one, report.
SSk77
Posts: 57
Joined: Fri Sep 21, 2012 8:09 pm

Re: [MOD]Plasma Shooter [v1.2]

Postby SSk77 » Sat Sep 22, 2012 4:06 pm

FINALLY UPDATED IT FOR v1.2 AND NOW IT'S FUNCTIONAL!! WEEEE.

GIVE IDEAS PLEASE
SSk77
Posts: 57
Joined: Fri Sep 21, 2012 8:09 pm

Re: [MOD][GMM]Plasma Shooter w/ custom graphics | FUNCTIONAL

Postby SSk77 » Sat Sep 22, 2012 8:05 pm

YAY! Updated again, now with 2 new enemy ships and 1 event for each one!
SSk77
Posts: 57
Joined: Fri Sep 21, 2012 8:09 pm

Re: [MOD][GMM]Plasma Shooter [v1.5]

Postby SSk77 » Sat Sep 22, 2012 8:26 pm

Another update, now added Photon Cannon!
And soon many pics!!!!

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